fruit bowl

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kpan
Licensed Customer
Posts: 23
Joined: Sun Feb 14, 2010 6:47 pm
Location: Seattle

A quick test. Model from 3drender.com, regrouped in modo, exported to Octane where a few simple materials were added.
Attachments
octane_fruit.PNG
Win7 x64 | GTX460 | Quad 2.66 GHz | 6 GB
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Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
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Nice, I got all the 3Drender scenes they are very good
The background need a little bit more subdivision, we see the polygons

Its hard to make textures for fruits ;) Good luck
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
kpan
Licensed Customer
Posts: 23
Joined: Sun Feb 14, 2010 6:47 pm
Location: Seattle

Yeah that background is strange. It renders okay in modo. Possibly a shading error? I dunno.
Win7 x64 | GTX460 | Quad 2.66 GHz | 6 GB
gpu-renderer
Licensed Customer
Posts: 106
Joined: Sat Jan 30, 2010 9:45 am

you need a 3d paint program to really work it well. Oranges are a hard one due to the small pits in them. Otherwise they will look plastic.

Otherwise a nice model.
i7 920 2.66ghz quad core, gtx 285, asus p6t, 6gb OCZ 1600mhz ram, Windows 7 64bit ultimate. Nvidia cuda Driver v3 Nvidia display drivers V193.13. Octane beta 2
zets
Licensed Customer
Posts: 3
Joined: Wed Mar 03, 2010 10:39 am
Location: Zagreb, Croatia
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A little bit of SSS wouldn't do any harm:) I know, soon...
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