Import from DAZ3d

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Isotemod
Licensed Customer
Posts: 192
Joined: Wed Mar 16, 2011 5:58 am

Ive been wandering why imported .obj files from Daz3d don't transfer transparency and it appears that daz3d .mtl entries for these textures are referenced as map_D which octane doesnt recognise only map_d.

Any chance of that being tweaked?

Additionally in the import options is there anychance of a overide value for Bump power?

And a question what determines if something is imported as a diffuse or glossy material?
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Isotemod wrote:Ive been wandering why imported .obj files from Daz3d don't transfer transparency and it appears that daz3d .mtl entries for these textures are referenced as map_D which octane doesnt recognise only map_d.

Any chance of that being tweaked?
Those requests have been noted so that they don't get lost. They are certainly doable, but take time and time is limited -> I can't say when they will be done. Sorry for being so unspecific, but we really have a lot on our plates :)
Additionally in the import options is there anychance of a overide value for Bump power?

And a question what determines if something is imported as a diffuse or glossy material?
Well, let's have a look. The logic goes like this:

If the illumination model is 1 and the reflectivity (Ks / map_Ks) is 0 or the specular exponent (Ns) is less than 1, we choose diffuse.
Otherwise: If an optical density (Ni, i.e. an IOR) is given and > 1, we choose specular.
In all other cases: We choose glossy.

I hope that helps,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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