hi, wonder if you could not delete the AO glass, because the glass at first does not generate a shadow.
This would enable to expand the use of AO inanimations projects, where the pathtracing is still very slow.
Glass in directlight
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- thiagobulhoes
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The issue here is that rays that pass through the glass, if the area behind it is ocluded, cannot find any indirect light as they are locked inside the object behind it.
This requires a few major changes to the kernel that will make it quite slow, and might make the directlighting kernel much slower for what it was meant for, previewing fast.
Maybe we will add this in the future, or as a specialized kernel for animations.
Radiance
This requires a few major changes to the kernel that will make it quite slow, and might make the directlighting kernel much slower for what it was meant for, previewing fast.
Maybe we will add this in the future, or as a specialized kernel for animations.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- thiagobulhoes
- Posts: 77
- Joined: Wed Jun 02, 2010 8:10 pm
- Location: Brasil
- Contact:
ok, thanks.
Specialized kernel for animations *drools*radiance wrote: Maybe we will add this in the future, or as a specialized kernel for animations.
Where do I pay for the next development stage?

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Having light passing through transparent objects with direct lighting would be very, very useful.
Very often there are only a few minutes for rendering left and path tracing is nice but still takes some time.
Please add this feature / option. Its useful not only for animations.
Very often there are only a few minutes for rendering left and path tracing is nice but still takes some time.
Please add this feature / option. Its useful not only for animations.
+100 
maybe an "AO-off" node to put between a node material and the mash-node
ciao beppe

maybe an "AO-off" node to put between a node material and the mash-node

ciao beppe
Nk-metal fresnel-node.
and some more procedural noises..
and some more procedural noises..
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