Using Octane for Films

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
silviotoledo
Licensed Customer
Posts: 28
Joined: Thu Jun 10, 2010 11:53 pm

Ok, hope everybody will post here all the info we need to know for how to use octane to render animation. I have few questions:


1) Does Octane renders 1920 x 1080 HD resolution?
2) Does Octane saves alpha channels?
3) Does Octane saves render phases?
4) How much faster is Octane ?

I wanna do a test. This image rendered in 2 hours using lightwave 3D on an i7 computer. I will provide the model if someone can render it in Octane to show here and say the rendertime.

Image

May someone render it to me?
Daniel
Licensed Customer
Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

1) Yes. You can change the image resolution to whatever you'd like.
2) Yes.
3) Don't know what this is, sorry.
4) Depends on your GPU. I'd expect speed increases of at least 10-15 times (at the time I upgraded, I think I got something like 20 times faster).

Octane currently lacks a few features, SSS being one of them. You wouldn't be able to get the same look on the face as in the image you provided. The rest of it would render easily though.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
silviotoledo
Licensed Customer
Posts: 28
Joined: Thu Jun 10, 2010 11:53 pm

Image

without area lights and no image maps randering time in lightwave is 5m 38s only for 1920x1080 HD image.

I'm adding the OBJ file to a link so someone would be able to apply phisical materials and render it on octane.
silviotoledo
Licensed Customer
Posts: 28
Joined: Thu Jun 10, 2010 11:53 pm

same setings on MODO only 3 minutes 16 seconds for 1920 x 1080 HD image
Image
please someone do a test on Octane
silviotoledo
Licensed Customer
Posts: 28
Joined: Thu Jun 10, 2010 11:53 pm

LINK to download the OBJ file

http://rapidshare.com/files/457014357/t ... octane.rar

please download only if you will render on octane due to download limit
silviotoledo
Licensed Customer
Posts: 28
Joined: Thu Jun 10, 2010 11:53 pm

if download link is not working e-mail me at [email protected]
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

silviotoledo wrote: 1) Does Octane renders 1920 x 1080 HD resolution?
2) Does Octane saves alpha channels?
3) Does Octane saves render phases?
4) How much faster is Octane ?
1. Yes.
2. Yes.
3. If you mean render passes (e.g., AO, specularity, shadow, etc), then no.
4. I wouldn't necessarily say that Octane is faster than other software out there. While it is very fast (depending on the GPU(s) that you have), it offers other things that are truly innovative (such as near-realtime rendering and photo-realistic results).
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

silviotoledo wrote:LINK to download the OBJ file

http://rapidshare.com/files/457014357/t ... octane.rar

please download only if you will render on octane due to download limit
Your .obj must come with a .mtl file, else it's not importable in Octane.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

The renders from lightwave and modo posted above are rendered with simple ray-tracing / specular reflection.
There is no indirect / global illumination or even ambient occlusion used.

As octane is a physically based renderer and works with at least ambient occlusion in the directlighting kernel (the fastest preview mode),
it will not do a render in a few seconds, as the ambient occlusion, soft shadows for area lights and glossy reflections require time.
If we did support a classic raytracing style kernel it would be really fast, probably 30-40 seconds, as computation would be highly parallel.

However it will probably be able to render a frame like this with all these effects using the directlighting kernel in 4-5 minutes at 1080p.
If you were to use the same alghorithms on a cpu based raytracer, it might take 20-40 minutes per image. (eg without using any interpolation techniques like irradiance cacheing)
It depends greatly on the GPU(s) used though.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
silviotoledo
Licensed Customer
Posts: 28
Joined: Thu Jun 10, 2010 11:53 pm

Thanks for reply

Actually in Lightwave and Modo I'm using full montecarlo radiosity.

Modo had less tima to render due to no glass material applyed.
The difference in lightwave from 2 hours to some minutes when removing textures is probably due to multilayers materials and HDRI imaging.


Need see the rendering time on Octane
Post Reply

Return to “Demo Version Questions & Discussion”