Hi, i have some stability problems on linux.
Most of the times octane freeze on closing with more complex scenes.
No problems during the render process.
GPU and system temperatures are normal (GPU 60°).
OctaneRender® 1.024 beta 2.45 (lin/mac/win) [OBSOLETE]
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
- Attachments
-
- speaker.7z
- (4.63 MiB) Downloaded 121 times
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
Is this a new problem in beta 2.45 or did you have these problems with beta 2.44, too?mib2berlin wrote:Hi, i have some stability problems on linux.
Most of the times octane freeze on closing with more complex scenes.
No problems during the render process.
GPU and system temperatures are normal (GPU 60°).
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi Vinz,vinz wrote:yu've made a wonderfull job, with this new release it's very convincing,
the new lights parameters are intuitive, the interface is enjoyable.
with this one i can build efficient indoor spot light without difficulties, a real pleasure !
1. the outliner is very handy, especially for selecting material, it would be great if the outliner stop to automatically collapse.
2. i would be nice to have a way to desactivate the preview material ball , i'm previewing directly on the mesh render ! and i always have to reselect the obj... each time i click on a material or a macro for selecting this last !
i know i can use the material pick up, but it is slower than clicking directly on node, especially if you have to right click for finding
a material behind another one, or simply for selecting something that don't appear on the render window, as a light or others....
finally ! thank yu for all your hard work!
vinz.
Regarding 1: Yes, we will se what we can do about it in the future. It might take a moment, as it might require some more changes than you would expect.
Regarding 2: You can disable the preview for textures/materials via the toggle icons in the icon bar of the node graph editor.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi Joss,Joss wrote:1. If you rotate camera that way so you looking thru it from top down to the floor, then pan operation moves camera in world vertical(not sure if it's Z or Y) axis instead of screen space X-Y axes.
2. if you loaded some mesh, tweaked it, and then deleted - you still can see it in viewport, and it still consumes GPU resources.
3. it would be nice if users could assign those most used operations (Pick material in viewport, pick AF point, pick camera interest point) to some mouse/keyboard shortcuts just like you made it with camera controls.
For example i would really love to use "ctrl-left click" for material picking and "shift-middle-click" for AF point.
4. right alt doesn't works when im trying to orbit my camera with "alt-left-click"
5. would be nice to have "1:1" button on viewport toolbar (reset viewport scale and center) - sometimes im scaling viewport and cannot return to it's original size.
6. it seems that tooltips on viewport toolbar buttons is missed.
Regarding 1: Yes viewport navigation needs a rework, but there is no quick fix. -> I can't say when it will be done.
Regarding 2: These problems will hopefully go away with 2.5 and the reworked CUDA framework.
Regarding 3: It's noted.
Regarding 4: I will have a look.
Regarding 5: Viewport zoom should always be a multiple of 2, i.e. 8x, 4x, 2x, 1x, 0.5x, 0.25x, 0.125x . Isn't it like that?
Regarding 6: Yes, that has been reported before and will be fixed with the next release.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Glad that this will be redone at some point. Camera navigation is the only thing that I really hate in Octane.abstrax wrote: Regarding 1: Yes viewport navigation needs a rework, but there is no quick fix. -> I can't say when it will be done

I also strongly support the 3rd point on Joss list - keyboard shortcuts for often used operations instead of mouse toggle-clicks
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi abstrax, i try this and another scene in 2.44 and it closes without freezing.
This happen in 2.45 after 10 to 15 minutes rendertime.
Cheers, mib
This happen in 2.45 after 10 to 15 minutes rendertime.
Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
HDRI image doesn't work for me on 2.45 RC cuda 3.0 Linux
I get the "File Format Error", but the image loads fine on 2.44
I get the "File Format Error", but the image loads fine on 2.44
Andz
http://andzbrazil.blogspot.com
ubuntu 10.10 64, intel core2duo E7200, 4 Gb Mem, nVidia 9800GT 512 Mb
http://andzbrazil.blogspot.com
ubuntu 10.10 64, intel core2duo E7200, 4 Gb Mem, nVidia 9800GT 512 Mb
great !!!
Hi Vinz,
Regarding 1: Yes, we will se what we can do about it in the future. It might take a moment, as it might require some more changes than you would expect.
Regarding 2: You can disable the preview for textures/materials via the toggle icons in the icon bar of the node graph editor.
Cheers,
Marcus

i quote abstrax : "Power is the total light energy (in Watt) that is emitted from the full surface this material is assigned ..."iljubicic wrote:I dont understand. Which one is watt?
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
Please don't forget the clip textures feature? I requested this feature in almost every release, and I'm not the only one.