Search bars in octane

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radiant
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Hello guys,

First of all awesome release on the 2.45.
Here are some stuff that would make my life complete :)

~A search bar in LiveBD
~A favorites bar in LiveBD
~A search bar in node inspector
~A percentage of zoom in the render view
~In the node inspector when ever i change a mat to diffuse, glossy or spec. Every material collapses down, and i have to press the uncollapse button every time
This is very annoying and very tedious when i have a scene that uses 700Mb out of my graphics card = LAG

Thanks,
Radiant
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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kivig
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radiant wrote: ~A percentage of zoom in the render view
+1
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
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radiant
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not many replies, dont be shy ;)
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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matej
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What would you search in the node inspector?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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radiant
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if your working with 50 mats, you can just type in the name. instead of painfully looking for it, all squished in
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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matej
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radiant wrote:if your working with 50 mats, you can just type in the name. instead of painfully looking for it, all squished in
Or you can pick the scene... :)

But we have different workflow; I almost exclusively use (macro) nodes, so I have a visual on my materials and select them from GE.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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radiant
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matej wrote:
Or you can pick the scene... :)
Yes that does help alot :lol: but both would be better :D
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Tugpsx
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Picking doesn't always work very well, espically when dealing with characters. A very good example is trying to pick the eye pupil without getting the eye surface. You have to remember to r-click and choose from the dropdown pick menu.
Win 11 64GB | NVIDIA RTX3060 12GB
Alain
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Joined: Tue Jan 12, 2010 12:12 pm

I agree to every point of radiants first post.

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
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