OctaneRender® 1.024 beta 2.45 (lin/mac/win) [OBSOLETE]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Ok, the packages are available now.

Happy rendering,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

thanks a lot, as always we are all going to have a few fun weeks testing all out.
Cheers guys and nice job!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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Magog
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Joined: Wed Feb 02, 2011 11:12 am
Location: Salento
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GREAT!
A special thanks to all the staff!
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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suhail_spa
Licensed Customer
Posts: 229
Joined: Tue Nov 16, 2010 9:51 am

many thanks Abstrax and team!

(btw..i alreday started testing the previous broken version of 2.45 posted by Abstrax earlier today...with no problems till now...will test this new one now.. :) )

Hey Radiance..just ignore chatter of this kind...
:)
most of us here are patient... :)
radiance wrote:
pixelrush wrote:yup well its about 6 hours later now and no sign of it.. :roll:

I dont know if Refractive want to be taken seriously or not but this stuff doesnt help much ;)

maybe tomorrow :geek:
Hey, have you seen the list of changes since beta2.44 ?
We've worked very hard on this release, many late nights and as usual things always go wrong at the last minute...
This is a release candidate btw, not an official release.

Radiance
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
Sc4rfy
Licensed Customer
Posts: 41
Joined: Sat May 29, 2010 11:28 am

Great work :)

Special Thanks for this:

- texture paths and material names can contain now spaces and non-ASCII characters as long as they are encoded in UTF-8

The work now is more fast :)
Win 10 64 Bit | i7 930 | 12 Gb Ram | GTX 760 |
andrian
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Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
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Congrats for the release, and very good teamwork..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

cant whait to get home and test it !
Thank you Octane Team
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Thanks team

Saved up a project to test this on.

Looking good so far.

Only one problem to report

the the material tooltips when you hover over the node input pins seem to have disapppeared on the win x64 release.

or is it just me ?
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
GeoPappas
Licensed Customer
Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

Greetings.

Is there any way that you can provide the Windows releases in ZIP format (like you have been doing with the past few releases)? IMO, they are so much easier to install (you just copy and paste) and uninstall (you just delete).

I understand that you are probably trying to help out new users that need the registry hack, but many of us already have that fix and would prefer a ZIP install.

Thanks for all of the hard work.
Win 7 Home Premium (64-bit) | Intel Core 2 Q9550 2.83GHz Quad-Core | GeForce GT 240 1GB PCI Express 2.0 x16 (NVIDIA driver v. 266.58 WHQL) | 4 GB DDR2 RAM |
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