OctaneRender® 1.024 beta 2.45 (lin/mac/win) [OBSOLETE]

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abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi everyone,

Refractive Software® is proud to announce the availability of the beta 2.45 release candidate.
beta2.45 screenshot
beta2.45 screenshot
This version needs OctaneLive. You will find your OctaneLive account information in the customer area. You will find an FAQ here:
http://refractivesoftware.com/forum/vie ... =24&t=4069


IMPORTANT NOTE: Regarding CUDA toolkit use and multi-GPU support

During our migration to CUDA 3.2 we have noticed that due to changes to the CUDA toolkit by NVIDIA, our approach to multi-GPU rendering on Geforce products has been handicapped. As a result using more than one GPU for rendering does not offer a speed increase with the CUDA 3.2 releases.

We are rewriting the multi-GPU feature to resolve this issue, also adding some new features, so as an intermediate solution we will be supplying both CUDA 3.2 and CUDA 3.0 solutions.
  • CUDA 3.2: Recommended version with better support for modern GPUs (like GeForce GTX 4xx/5xx), which should be used if you are not rendering on more than one GPU.
  • CUDA 3.0: Legacy version for correctly functioning multi-GPU support.
Provided below are the CUDA 3.0 and CUDA 3.2 builds for Linux, Mac OS and Windows.


Please note this version requires you to enter your OctaneLive® license information. These can be found as explained here:
http://www.refractivesoftware.com/forum ... =24&t=3095


New features and fixes since beta 2.44

Code: Select all

RENDERER

- added light distribution input for emitters, incl. rotation
- light power is now specified as total power
- added support for IES files to be used as light distribution
- generated textures can now be used as environment texture
- new improved material ball scene
- improved shading behind the light terminator
- emitting materials now also work in the material preview, when the directlighting kernel is used
- shifted render camera output by 1/2 pixel
- fixed incorrect north offset calculation of daylight sun

USER INTERFACE

- added new note node
- added new listint node
- added button "Update" to commit manually entered resolutions, which should solve missed resolution changes
- new tab design with close buttons
- toolbars are now customizable and can be placed an the four sides of a pane
- the pane selection is now an icon 
- a default scene can now be saved, which will be used as template for all new projects
- improved display of nodes in the node inspector
- fixed crash when the node inspector is resized with the daylight node being displayed there
- fixed incorrect node placement of materials dragged from the LiveDB to the node graph editor

IO / CONTROL

- macros in the OctaneLive material database are now sorted by name
- texture paths and material names can contain now spaces and non-ASCII characters as long as they are encoded in UTF-8
- less strict handling of relative path names that are specified like "/daz_textures/texture.png" (this should make the import of DAZ exports work again)
- added new option to store file paths as relative paths in OCS files (which ON by default)
- proper error handling for too large macros that will be uploaded to OctaneLive (the maximum is now 15MB)
- more robust time-out handling with OctaneLive
- fixed incorrect error messages in authenticatin dialog
- fixed crash when an input node of a loaded macro gets deleted

How to connect to OctaneLive® through a firewall/router

If you have a firewall/router, and you cannot log into the octanelive® service (e.g. the server cannot be contacted), configure your firewall or router to allow outbound connections to the URL named 'live1.refractivesoftware.com'.


CUDA drivers/toolkit requirements for Windows

To use this release you should install the latest Nvidia drivers for your GPU. It was built and tested with driver versions 260.99 (GeForce), 266.45 (Quadro) and 266.58 (GeForce).


CUDA driver requirements for Macintosh

The CUDA 3.2 release was built and tested with CUDA Toolkit 3.2.17. To use it you should install the latest NVIDIA drivers for your GPU, plus (in that order)

CUDA driver requirements for Linux

The CUDA 3.2 release was built and tested with CUDA Toolkit 3.2.16. To use it, you should install the graphics driver NVIDIA-Linux-x86_64-260.19.29 or later, plus the NVIDIA CUDA Toolkit 3.2.16 which you can download from: http://developer.nvidia.com/cuda-toolki ... oads#Linux

The CUDA 3.0 release was built and tested with CUDA Toolkit 3.0. To use it, you should install the graphics driver NVIDIA-Linux-x86_64-260.19.29 or later, plus the NVIDIA CUDA Toolkit 3.0 which you can download from: http://developer.nvidia.com/cuda-toolki ... oads#Linux

OctaneRender for Linux was built and tested on CentOS 5.5 using GCC 4.1.2. Due to that libstdc++ must be of version 4.1.2 or higher.


Download


MS Windows

Self installing executables (including the TdrLEvel registry patch):
CUDA 3.2 32bit: http://www.refractivesoftware.com/rcdow ... cuda32.exe
CUDA 3.2 64bit: http://www.refractivesoftware.com/rcdow ... cuda32.exe
CUDA 3.0 32bit: http://www.refractivesoftware.com/rcdow ... cuda30.exe
CUDA 3.0 64bit: http://www.refractivesoftware.com/rcdow ... cuda30.exe


GNU/Linux

Gzipped/tar archives:
CUDA 3.2 64bit: http://www.refractivesoftware.com/rcdow ... cuda32.tgz
CUDA 3.0 64bit: http://www.refractivesoftware.com/rcdow ... cuda30.tgz


Apple Mac OS X (10.5/6)

Installer package:
CUDA 3.2 32bit: http://www.refractivesoftware.com/rcdow ... cuda32.pkg
CUDA 3.0 32bit: http://www.refractivesoftware.com/rcdow ... cuda30.pkg


Please post your experiences and issues with this release in this thread. Your help is much appreciated.

Yours,
The OctaneRender® Team.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

Sweet. I'm on the iPad right now in school. I can't wait to test this :twisted: :twisted:
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

what a lovely gift this morning :)
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

I'll clarify the changes in the light system:

To specify a directional light source, assign a texture to the distribution pin of the emitter. For images the distribution is given in latitude-longitude mapping, for the solid texture generators (like turbulence) it will project the light direction on an unit sphere. To load an IES file, use a floatimage; the file picker will allow you to load an IES file.

An emitter is assigned to a material input from the mesh node. If you assign the same material to multiple objects in the scene, Octane will consider them one emitter, so they will have the same distribution and orientation. Also the power specified in the emission node will be the total power emitted by all those objects. To assign different distributions or orientations to each emitter you need to assign a different material to each one.

Unfortunately this change is not backward compatible with the previous system (which specifies the emitted power per unit of area), so you'll have to tweak your light sources for the new beta.
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

'the TdrLEvel registry patch'

what is this about? :roll:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

That should be the timeout patch...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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dave62
Licensed Customer
Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

OK, the links are fixed.

--
Roeland
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

yup well its about 6 hours later now and no sign of it.. :roll:

I dont know if Refractive want to be taken seriously or not but this stuff doesnt help much ;)

maybe tomorrow :geek:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

pixelrush wrote:yup well its about 6 hours later now and no sign of it.. :roll:

I dont know if Refractive want to be taken seriously or not but this stuff doesnt help much ;)

maybe tomorrow :geek:
Hey, have you seen the list of changes since beta2.44 ?
We've worked very hard on this release, many late nights and as usual things always go wrong at the last minute...
This is a release candidate btw, not an official release.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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