can do in iRay.. ?
a regular selection box would do fine too .. if its cheaper to implement.

it seems very usefull .. idk if its already existing, i just tried this renderer very briefly..
Hi,gpu-renderer wrote:Radiance would you add a batch render grid to a model. So the image you see can be split up in say 9 amount of squares then rejoined as one large image.
1 1 1
1 1 1
1 1 1
you could effectively have insane resolutions for batch render. I got models that require massive prints. This method the pro's out there would drool over :0).
Scenario
REnder the viewport as you want it. Press grid button select number of slices. Press multi slice batch render button, it automatically zooms in parallel to xyz with 9 center points and leave it do its job. Save to disk for automatic rejoining.
(9 grid image at 1920x1200 per square)
would give 17280x 10800 resolution... awsome for A0 prints. :0)
Yeah, others have requested this too.gpu-renderer wrote:Another feature.
I don't know why the scale is off maybe im exporting an object in the wrong units. But I keep losing my object in octane.
So either a camera reset button or/and Align /front/back/top/bottom to nearest object. (or maybe a list of objects in the scene if thats possible with obj)
haomaru wrote:is it possible, or will be .. to "paint" a small section of the image, to focus all gpu-power there, like you
can do in iRay.. ?
a regular selection box would do fine too .. if its cheaper to implement.
it seems very usefull .. idk if its already existing, i just tried this renderer very briefly..