error when i export into 3ds max 2011 x64

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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roco
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Joined: Mon Aug 30, 2010 1:12 am
Location: merida, yucatan
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good morning i have a problem, when i export into 3ds max 2011 to octane render the textures looks so bad, the first textures called image 001 and image 002 are of mapping into 3ds max 2011 and the second called imagen 1 and imagen 2 it's exported into octane render
i add image to see how it's into octane when the model is exported and how is the textures into 3ds max 2011, i think so is a problem of the export plugin i been download the plugin in this topic of 3ds max in the part 2010+ but i think so the plugin only work well to 3ds max 2010
someone can help me ? thank you
Attachments
Image 001.JPG
Image 002.JPG
imagen 1.JPG
imagen 2.JPG
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kilaD
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Is it epoly or mesh? What kind of uvmapping do they have?
Hello
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Jaberwocky
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Joined: Tue Sep 07, 2010 3:03 pm

Yep looks like a mapping issue.Just chuck a UVW box map at it in max and re export it,that should sort it out.
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oscarmel
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Joined: Fri Feb 25, 2011 11:35 pm
Location: Mexico City

Si efectivamente parece un problema de mapeo, puedes probar con el modificador uvw, o utilizar los nodos en octane, que para mi es lo mejor, saludos.
Melo.

Quad core @ 2.6 - nvidia gforce 1g - 8g ram - windows vista 64 bits
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