good morning i have a problem, when i export into 3ds max 2011 to octane render the textures looks so bad, the first textures called image 001 and image 002 are of mapping into 3ds max 2011 and the second called imagen 1 and imagen 2 it's exported into octane render
i add image to see how it's into octane when the model is exported and how is the textures into 3ds max 2011, i think so is a problem of the export plugin i been download the plugin in this topic of 3ds max in the part 2010+ but i think so the plugin only work well to 3ds max 2010
someone can help me ? thank you
error when i export into 3ds max 2011 x64
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Is it epoly or mesh? What kind of uvmapping do they have?
Hello
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Yep looks like a mapping issue.Just chuck a UVW box map at it in max and re export it,that should sort it out.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Si efectivamente parece un problema de mapeo, puedes probar con el modificador uvw, o utilizar los nodos en octane, que para mi es lo mejor, saludos.
Melo.
Quad core @ 2.6 - nvidia gforce 1g - 8g ram - windows vista 64 bits
Quad core @ 2.6 - nvidia gforce 1g - 8g ram - windows vista 64 bits