OctaneRender 2.45 screenshot/preview
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from you top screen shot, the render is obviously not square. I've just tried to recreate the problem and the resultant image was as square as could be. Was the width originally 1000pixels and you reduced it? I have had a few occasions where I have changed the width only to find that the change doesn't actually take effect.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Steveps3
I just set it to 900x900 in Octane.Cooked it and save the png file.
Opened it in photoshop and checked the size.That was it.i have not resized it in anyway.
I'll try a different size and see if i get the same problem.This was a previously saved job and i reopened it to run it again with the new size.So maybe there is a problem with doing it that way.
Anyways i'll try again and see what happens.
Thanks for your feedback.
I just set it to 900x900 in Octane.Cooked it and save the png file.
Opened it in photoshop and checked the size.That was it.i have not resized it in anyway.
I'll try a different size and see if i get the same problem.This was a previously saved job and i reopened it to run it again with the new size.So maybe there is a problem with doing it that way.
Anyways i'll try again and see what happens.
Thanks for your feedback.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Definately recreateable at 1000 x 1000 except this scene now comes up at 1000 x 1920.
Different scene loaded and set to 1000x1000 - same mis match of resolution output.
other Resolutions set seem to be ok so maybe there is just a bug when you load a scene and set it to 1000x1000
not sure.Could someone else load one of their existing scenes and set it to 1000 x 1000 and see what happens ?
Cheers
Different scene loaded and set to 1000x1000 - same mis match of resolution output.
other Resolutions set seem to be ok so maybe there is just a bug when you load a scene and set it to 1000x1000
not sure.Could someone else load one of their existing scenes and set it to 1000 x 1000 and see what happens ?
Cheers
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
I'm not sure if this is your issue, but when changing the resolution, if you input the x and y together (at the same time), sometimes they both don't take effect. I would change the resolution to 1000 x 1000, wait till it finishes, then change the resolution to 1000 x 900, wait till it finishes, then change the resolution to 900 x 900.Jaberwocky wrote:It was set to 900x900 pixels but photoshop shows it as 900 x 1000
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
GeoPappas wrote:I'm not sure if this is your issue, but when changing the resolution, if you input the x and y together (at the same time), sometimes they both don't take effect. I would change the resolution to 1000 x 1000, wait till it finishes, then change the resolution to 1000 x 900, wait till it finishes, then change the resolution to 900 x 900.Jaberwocky wrote:It was set to 900x900 pixels but photoshop shows it as 900 x 1000
Geopappas thanks
when i have five minutes spare i'll give that a try.
If that is the case then it's more of an input bug and therefore still needs addressing.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Yes, I wrote this up a while ago:Jaberwocky wrote:GeoPappas wrote:I'm not sure if this is your issue, but when changing the resolution, if you input the x and y together (at the same time), sometimes they both don't take effect. I would change the resolution to 1000 x 1000, wait till it finishes, then change the resolution to 1000 x 900, wait till it finishes, then change the resolution to 900 x 900.Jaberwocky wrote:It was set to 900x900 pixels but photoshop shows it as 900 x 1000
If that is the case then it's more of an input bug and therefore still needs addressing.
http://refractivesoftware.com/forum/vie ... =33&t=5125
Hello,
Will we have the instance function in this version? (As proxy on vray?)
Thanks,
David
Will we have the instance function in this version? (As proxy on vray?)
Thanks,
David
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Geopappas
looked at that thread.That explaines it nicely.The bugs not gone yet , looks like it's still on their to do list
looked at that thread.That explaines it nicely.The bugs not gone yet , looks like it's still on their to do list

CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
a new octane release is always a great new, and this one was heavily awaited ... especially for lights improvements !!!
thanks for your big work guys
thanks for your big work guys

i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
To Jaberwocky/GeoPappas: GeoPappas is right. Size changes via the numeric edit fields don't get through all the time. The actual problem is very hard to solve at the moment, but will hopefully go away with the CUDA framework changes we are currently working on. If we find some time, we may add a temporary solution for beta 2.45
To dadou351: No instances in beta 2.45. It might actually take a while, until they become available.
Cheers,
Marcus
To dadou351: No instances in beta 2.45. It might actually take a while, until they become available.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra