Sorry, but it's already fixedradiance wrote: northoffset is not fixed yet... but on our list![]()

Cheers,
Marcus
abstrax wrote:Sorry, but it's already fixedradiance wrote: northoffset is not fixed yet... but on our list![]()
Cheers,
Marcus
The material preview scene has a fixed size in real physical units. -> Although the grid is "just" a texture it is sized correctly, i.e. one small grid cell is 1cmx1cm and large grid cell is 10cmx10cm.hadouken wrote:I have a question. I noticed in the 2.45 screenshot that there are 10cm main grid lines and 1cm gridlines. Is that physically accurate or is it just a nice texture?
If I'm working in centimeters or inches in MAX, thenexport to obj and scale to meters on import to octane...then will the scale still be correct and reflected on that grid? I'm a little confused. I hope that makes sense.
thanks,
abstrax wrote:The material preview scene has a fixed size in real physical units. -> Although the grid is "just" a texture it is sized correctly, i.e. one small grid cell is 1cmx1cm and large grid cell is 10cmx10cm.hadouken wrote:I have a question. I noticed in the 2.45 screenshot that there are 10cm main grid lines and 1cm gridlines. Is that physically accurate or is it just a nice texture?
If I'm working in centimeters or inches in MAX, thenexport to obj and scale to meters on import to octane...then will the scale still be correct and reflected on that grid? I'm a little confused. I hope that makes sense.
thanks,
Cheers,
Marcus
OH i just had a revelation (I think) - is the idea that by trying to stick to the sizes that objects really would be relative to the raycasts amount and size, that things look more 'right', because obviously the earth for example would look 'wrong' if rendered with lots of large noise on it ?abstrax wrote:The material preview scene has a fixed size in real physical units. -> Although the grid is "just" a texture it is sized correctly, i.e. one small grid cell is 1cmx1cm and large grid cell is 10cmx10cm.hadouken wrote:I have a question. I noticed in the 2.45 screenshot that there are 10cm main grid lines and 1cm gridlines. Is that physically accurate or is it just a nice texture?
If I'm working in centimeters or inches in MAX, thenexport to obj and scale to meters on import to octane...then will the scale still be correct and reflected on that grid? I'm a little confused. I hope that makes sense.
thanks,
Cheers,
Marcus
Hmm, sorry, I don't get that. Could you please explain it in dummy mode? ThanksOH i just had a revelation (I think) - is the idea that by trying to stick to the sizes that objects really would be relative to the raycasts amount and size, that things look more 'right', because obviously the earth for example would look 'wrong' if rendered with lots of large noise on it ?
(or something - sorry if I'm making no sense)