My first 3D Anaglyph movie: use your Red/Cyan Glass

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sublime
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(POST UPDATED)

Hi guys

This is my first attempt to make a 3D anaglyph clip. It was inspired by Octane's stereo camera feature, but i did it manualy because i think the feature in Octane is not quite there yet. (the main goal if this clip is to experiement on the "depth" as oppose to high quality still image). Please set the quality to HD (720) rather than 360.



Still image:

Image

Thanks.

Sublime
Last edited by sublime on Mon Apr 04, 2011 12:13 pm, edited 1 time in total.
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radiance
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cool :)
definately looks good in 3D :)

Radiance
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sublime
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cheers
even tho technicaly every render engine could do it, i wont be bothered doing it, if it wasnt with Octane.. :D, took me 3 weeks to render this
(stereo renedering of 2000 frames with pathtracing at 1330 x 768).

One finding that good for everyone to know, Octane could cope 24/7 rendering for 3 weeks,.. :lol: :lol:
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
Daniel
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Looks fantastic in 3D. Good to see someone else experimenting with 3D. I, myself, am a big fan of 3D. I render every single one of my scenes in 3D just for fun (either in Octane or two renders in post).
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sublime
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@Daniel: you mentioned that you using Octane stereo, have you ever gotten good depth with it? I couldnt achieve a proper result with it for some reason, it does shows sort of okay "feel of space" but not quite what im after,..

would you post yours here..? thanks.
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colorlabs
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You have to export a version of the video at 720p or 1080p to make it viewable higher than 480 on youtube. You can just scale it up in premiere, or quicktime pro, or whatever encoder you use probably.
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sublime
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@colorlabs
thanks, yes i have been told so. One guy on youtube forum told me that apparently is the height that counts.. i am now getting the biggers version uploaded...
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Daniel
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I don't usually keep the stereoscopic renders as they're just for fun, but I happened to find this test render from a very early stage of a scene. If it doesn't work, turn your glasses upside down.
Table_length_3D.png
The problem with depth in Octane's 3D is that both of the virtual cameras converge on the focal point, and increasing the distance just moves them apart whilst continuing to look at the focal point. What we need is a second controller to change the distance of the cameras without changing their rotation (i.e. they're not locked to the focal point). It's that which allows increased amounts of depth, because the further you move the cameras apart, the more depth you get, while having the cameras focused on a point just means that everything in front of that point 'pops out' and everything behind it gets pushed back.

So basically, if we could just move the cameras apart without changing their angle, we can get the same depth you get with other programs, and controlling where the cameras look just changes which parts of the scene go back and which parts come forward.

Right now we can only get very subtle depth in Octane because once you start to move the cameras too far apart, it starts to ruin the 3D, because each camera begins to look at a completely different image and they no longer work together.
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sublime
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I updated the clip with the HD version (1333 x 720)
@Daniel

It does works but not as prominent (i take it, that was using Octane)
The problem with depth in Octane's 3D is that both of the virtual cameras converge on the focal point, and increasing the distance just moves them apart whilst continuing to look at the focal point. What we need is a second controller to change the distance of the cameras without changing their rotation (i.e. they're not locked to the focal point). It's that which allows increased amounts of depth, because the further you move the cameras apart, the more depth you get, while having the cameras focused on a point just means that everything in front of that point 'pops out' and everything behind it gets pushed back.

So basically, if we could just move the cameras apart without changing their angle, we can get the same depth you get with other programs, and controlling where the cameras look just changes which parts of the scene go back and which parts come forward.

Right now we can only get very subtle depth in Octane because once you start to move the cameras too far apart, it starts to ruin the 3D, because each camera begins to look at a completely different image and they no longer work together.
Perhaps this is something that The Octane Team should add/fix? no point putting it there if it doesnt works,..
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
Daniel
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The above was done with Octane, yes. There's no problem with it, so it doesn't need to be fixed, but the ability to move the cameras without rotating them is something that should be added. It will allow for quick, flexible and effective 3D controls.
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