The sample image of the note node states that you can change its color. So you should be able to make the note node any color you want.cornel wrote: Although the 'note' node will be useful for sure - in my opinion it´s saturated blue colour it does not fit into the interface very well, it´s a little distracting.
The Attached picture shows an alternate version of it´s colour scheme. Just my suggestion for the upcoming 2.5
OctaneRender 2.45 screenshot/preview
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- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
Thanks!!
Did ies lights make it in or will that be 2.5?
also, can you shed some light on the new render kernel? What is it? I'm guessing you mean we can choose between direct light, path tracing, and the new one? How does it differ? Or is it more of an update to the current ones to fix some issues?
Did ies lights make it in or will that be 2.5?
also, can you shed some light on the new render kernel? What is it? I'm guessing you mean we can choose between direct light, path tracing, and the new one? How does it differ? Or is it more of an update to the current ones to fix some issues?
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- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Quote from radiance on page 1
"So besides those, we also have the new 'note' node, so you can document your macros and scenes, aswell as IES and image texture distributions and watt/efficiency inputs for area lights/emitters support, which roeland has already shown in another thread."
So yes it looks like we will be able to play with IES lighting on friday.
"So besides those, we also have the new 'note' node, so you can document your macros and scenes, aswell as IES and image texture distributions and watt/efficiency inputs for area lights/emitters support, which roeland has already shown in another thread."
So yes it looks like we will be able to play with IES lighting on friday.
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Does the new render kernel include that promised MLT-like engine?
That MLT-thing would replace the classic pathtracing, as it can be seen as it´s successor, right?
That MLT-thing would replace the classic pathtracing, as it can be seen as it´s successor, right?
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- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
Jaberwocky wrote: So yes it looks like we will be able to play with IES lighting on friday.
Woohoo! Must have missed that completely, thanks!
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
The new render kernel will allow you to render more difficult light scenarios, but we will very likely also keep the path tracing kernel, because it has it's advantages, too.cornel wrote:Does the new render kernel include that promised MLT-like engine?
That MLT-thing would replace the classic pathtracing, as it can be seen as it´s successor, right?
And just to clarify: The upcoming release does not contain the new render kernel.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
wow! sounds very interestingabstrax wrote:The new render kernel will allow you to render more difficult light scenarios, but we will very likely also keep the path tracing kernel, because it has it's advantages, too.


ciao beppe
I've always felt like the panels on the right side get really hard to read when everything is broken open -- especially materials. It's hard to instantly see where one material end and another begins. I would suggest either a dark gray bar between items in the list, or maybe a little more separation.
The last version of Octane has been great. Way fewer crashes than I was usually getting, and the speed is amazing. Any further improvements to render speed in 2.45?
I would say my biggest issue is with fireflies. Is that something we'll always have to deal with, or is something being planned to get rid of that problem?
The last version of Octane has been great. Way fewer crashes than I was usually getting, and the speed is amazing. Any further improvements to render speed in 2.45?
I would say my biggest issue is with fireflies. Is that something we'll always have to deal with, or is something being planned to get rid of that problem?
Ryzen 5950x
128GB Ram
RTX 3070 x 3
128GB Ram
RTX 3070 x 3