Speed comparison Fryrender CPU vs Octane GPU
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- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
May i suggest then that once V1.0 of Octane is out and the bugs have been well and truly squashed.That a speed test is called on an agreed scene against all the available renderers.
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- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
For the renders done with arion it seems to not have any speed improvements even with a GPU. 

- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Do you think you can do some renders with octane just to see it blow arion away considering the finished render kernel is not implemented yet, Or did you post it already some time ago in the gallery.EAHP74 wrote:it is about to release a new version 1.1 of arion here some days I think is not bad, with a new interface
I have both licenses, but each program has its strengths and weaknesses and this
kept any reason .... true that time has shown some scenes are high
but let's be honest octane absorption is not yet ........ it is easier in
arion manage the textures in octane ...... BUT OCTANE has its qualities .....
kept any reason .... true that time has shown some scenes are high
but let's be honest octane absorption is not yet ........ it is easier in
arion manage the textures in octane ...... BUT OCTANE has its qualities .....
WIN 7 64bits|2x gigabyte 670 GTX|MSI 470 GTX|i7 920 @3.2ghz|18gigas|
you're right and I admire your courage radiance and your determination
WIN 7 64bits|2x gigabyte 670 GTX|MSI 470 GTX|i7 920 @3.2ghz|18gigas|
Well said. hehefor the price of one arion license, you can buy one octane license and 2 high-end GPUs
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Firstoff, don´t get me wrong, I do love Octane.
A GTX480 has ~1400 GFLOPS.
Take an average CPU like the Q9550, it has ~50 GFLOPS.
It´s like letting a nuclear powered sportscar race against a steampowered carriage - Both can transport people or goods, but are neither compareable nor powered by the same technology.
The one being under development longer offers more features - which on a sidenote also requires computational time.
There are many features a full fledged raytracer should have, Octane still lacks.
You might as well laugh about Renderman or Vray for being slower than Octane, but compared to them Octane is still an infant.
If you want to compare directly with another product, do it fair, compare GPU vs. GPU and compare their features.
As for the speed, by now everyone that at least says he is into CG should know that GPU raytracers outperform CPU raytracers.
And while the price:performance of Octane is kickass, and most likely will keep being, and Radiance is right. You also got to say though that RandomControl (Arion) isn´t selling Beta software.
That said, for me private Octane is good enough and affordable, I surely stick with it. Also use it at work quite often.
I am not going to run and buy BS Shot! or Arion just because it´s fun. If a client requires it, I can get it and he will get an adequate bill - or the company can buy it.
And if octane does not satisfy my needs anymore, I´ll ditch it.
It´s a software I bought, a tool that has to serve me, not a child I have to love unconditionally and if it screws up I can always hope it turns out for the better.
Which was absolutely pointless - to compare a GPU and a CPU raytracer.tehfailsafe wrote:I think the point of the test was speed...
A GTX480 has ~1400 GFLOPS.
Take an average CPU like the Q9550, it has ~50 GFLOPS.
It´s like letting a nuclear powered sportscar race against a steampowered carriage - Both can transport people or goods, but are neither compareable nor powered by the same technology.
That is exactly the point.tehfailsafe wrote: 1 hour 40 mins in Fryrender for similar quality level in 6 mins in Octane.
As for which is in development longer, that just reinforces the point that Octane kicks ass doesn't it?
The one being under development longer offers more features - which on a sidenote also requires computational time.
There are many features a full fledged raytracer should have, Octane still lacks.
You might as well laugh about Renderman or Vray for being slower than Octane, but compared to them Octane is still an infant.
If you want to compare directly with another product, do it fair, compare GPU vs. GPU and compare their features.
As for the speed, by now everyone that at least says he is into CG should know that GPU raytracers outperform CPU raytracers.
And while the price:performance of Octane is kickass, and most likely will keep being, and Radiance is right. You also got to say though that RandomControl (Arion) isn´t selling Beta software.
That said, for me private Octane is good enough and affordable, I surely stick with it. Also use it at work quite often.
I am not going to run and buy BS Shot! or Arion just because it´s fun. If a client requires it, I can get it and he will get an adequate bill - or the company can buy it.
And if octane does not satisfy my needs anymore, I´ll ditch it.
It´s a software I bought, a tool that has to serve me, not a child I have to love unconditionally and if it screws up I can always hope it turns out for the better.
[email protected]|GTX 470@750/[email protected]|ASUS P5Q-D|8GB-DDR2|Win7x64 Pro|Ubuntu 10.10 x64|CUDA 3.21|FW 285.38|Octane 252|Blender 2.59b