ST11 Enterprise Hallway

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RichardUpshur
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Hi.

I'd like to get some suggestions as to what I can do to make this image more realistic.

I used pathtracing (there's a little noise but I'm certain that will clean up with a few more hours rendering.) The floor is a procedural texture, and the decals are UV mapped.

It feels like it's too clean, but I do want to keep the spirit of "newness." If that makes sense.

Thanks!
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h10.jpg
tehfailsafe
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Hah!
I was just watching a Voyager last night thinking how fun it would be to work on the a bridge scene...

As for your shot, looking great!
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tehfailsafe
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Curiosity got to me, I had to find that shot because I couldn't remember if the floor was hard or carpeted...
But wow, you really nailed it.

The overhead lights do look a bit more washed out in the film, less brightspot contrasty. Though I know they have to be that bright to illuminate the way they should currently. Hopefully when IES lights are implemented it will be easier.

Great work!
How did you achieve the distorted reflections? Is that just a turbulence on the bump node?
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st11.jpg
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RichardUpshur
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Oh, cool!

Thank you for posting that image. I'm working from a similar screen grab that's just a few frames earlier.

And, yes: I used turbulence on the bump [node] for the floor. The power is .058 and the scale is .5.

I suppose the thing that strikes me about the original is that it's soft (I'm assuming that the camera was moving during the real shot.)
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RichardUpshur
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Here's the other reference I've been using to gather more detailed information (I tried to stay consistent with the lighting and color in the screen grab):

http://www.startrekmovie.com/panoramas/hallway1.html

(There's a great pano of the bridge too.)
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RichardUpshur
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A fellow photographer noticed the same issue with the lights. So, I changed the film response[?] and that seemed to help add a little color back to them. I also added a subtle bloom to the brightest lights in PS.

I think it's an improvement.
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agf_ultra_50.jpg
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ironelix
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very nice image..well done.
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colin
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actually that looks like haze to me.
a lot of dp's use haze or smoke for interiors (yes, even on spaceship-corridors) - especially in hollywood.

EDIT: since you can't use smoke in octane (yet) it would probably help already to lift those blacks to a very dark grey.
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RichardUpshur
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Thanks for the feedback!

@Colin -- I see the haze now. And yes: I think lifting the blacks will take it the rest of the way.

I see a few things I want to tweak on the airlock door (mostly the dimensions on the upper and lower bands.) I might bump the lights in the soffit up a bit too.

Thanks for the insight!

(Sometimes I look at something so long, I can't tell what's what anymore.)
colin
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glad i could help.
another good technique when trying to match stuff is to check for highlight-, midtones- and shadow-color separately. that's what colorists do actually.
notice how the blacks have a lot of cyan in them? and the highlights a lot of magenta?
quite a few hollywood movies are graded that way these days.
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