cpu usage to export
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Hi, I'm new to the octane, and let me know because octane does not use all CPU when you export the objects in a scene. excuse my English.
Win 7 pro 64 /i7 2600k/ Asus P8P67 Pro/ 16GB RAM/ PNY Quadro 4000 2GB + EVGA GTX 580 3GB Hydro Cooper/ Maya 2010
- mib2berlin

- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
First, for octane team (I think) is to make octane stable and add all the features anounced in 1.0 feature list (and some more
).
After reach 1.0 there are many ways to optimize the software, such as threaded voxelizing and so forth.
The obj exporter, for example in blender3d, is wrote in python. This may slow down the export before octane starts to work.
We have to wait a little bit, but octane gets faster and faster.
Cheers, mib
After reach 1.0 there are many ways to optimize the software, such as threaded voxelizing and so forth.
The obj exporter, for example in blender3d, is wrote in python. This may slow down the export before octane starts to work.
We have to wait a little bit, but octane gets faster and faster.
Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
Mib Thanks for the reply, I work with Maya .. The octane I think it's spectacular.
Cheers, marco
Cheers, marco
Win 7 pro 64 /i7 2600k/ Asus P8P67 Pro/ 16GB RAM/ PNY Quadro 4000 2GB + EVGA GTX 580 3GB Hydro Cooper/ Maya 2010