

these are the first results. everyone should feel free to use/ improve/ edit the ods (open office file) or maybe lets discus how make a nice benchmark environment:)
i also attachend the blend file which should no be altered to make the benchmarks compareable (at least please mention what you changed if so. like i did with the the sub-d levels in my case).
first conclusion:
maximum of 15-16mio tris will fit into 3gb vram atm (look into the chart to see the exact vram usage, but dont forget that you can only use 70-80% of your vram at all. idont know exactly, but the sys seems to reserve some vram) hopefully in future releases the preview of how much vram is left in octane will be more accurate.
also dont forget that a higher render res will need more vram too. so always keep in mind to keep some free overhead in your vram.
one more thing is clear: you need a lot ram too! using 8mio quads will take about 16gb ram while voxelizing...
cheers dave