Living Room - Little Test

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Magog
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Hi,
another work, but this is personal, to testing Octane.

I hope you like it



Image

Image


Image


All modelling with Softimage, except for the book and frame picture.
PT for each image.
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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Magog
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Posts: 283
Joined: Wed Feb 02, 2011 11:12 am
Location: Salento
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While working with octane, I noticed a bit of difficulty in creating the materials.
In a indoor scene, should increase the settings of the 'f-stop and exposure, and when I go to play with the material, each time, I must re-edit the settings of exposure.
It would be nice to have one or two lights default to speed up the work ..
My 2 cents .. :)
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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radiant
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I like the chair very much however the wall frames/pictures don't fit for some reason, I think it is the scale and texture of the geometry.
The next thing is the backdrop outmside, it dosnt fit either. I don't know know if it is my iPad but the tree looks like it is in a motion blur. Try using a different backdrop a 4k res if possible
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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Magog
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Hi Radiant,
on the frames you're right! :roll:
The tree is just out of focus, and, with the reflection on the glass seems to have motion blur...
Each image are without post-production, only a small pass of Ambient Occ.

In this test I noticed a slight improvement on the computation time after adding a background.
Is it possible?
However, turning on the lights of the lamps, the render times get really really high. :geek:
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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Magog
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Posts: 283
Joined: Wed Feb 02, 2011 11:12 am
Location: Salento
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I made ​​a new test, with the lights of lamps active.
PT, 12000 maxsamples, 10 maxdepth, 2400x1800, 8.40h .. and the noise is still a lot.

Image

Also I do not understand the distortion that causes the glass.

Image


Here are some screenshots on the material and the geometry used.

Image

Image


To solved the distortion, should I use a solid rather than 2 plane?
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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radiant
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ahhh 2 planes :shock: . definitely go with a cube.

Do a test with the cube
and with the cube solidified
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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Magog
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Posts: 283
Joined: Wed Feb 02, 2011 11:12 am
Location: Salento
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Nothing.
The flaw remains, even with solids.
I think it will pass a test scene to try to understand what the problem.

Tnx radiant !!!!!!!!
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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