If you have one macro connected to multiple material input pins on the obj node, when you material-pick either of the materials that have this node connected, all of the pins become highlighted. To better distinguish which is which, the actual material pin should be highlighted differently or the others shouldn't be highlighted.
Originally noted by buggy in this thread
OctaneRender® 1.024 beta 2.44 (lin/mac/win) [OBSOLETE]
+1 yep would be great:)matej wrote:If you have one macro connected to multiple material input pins on the obj node, when you material-pick either of the materials that have this node connected, all of the pins become highlighted. To better distinguish which is which, the actual material pin should be highlighted differently or the others shouldn't be highlighted.
Originally noted by buggy in this thread
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- tetrochuan
- Posts: 65
- Joined: Tue Mar 23, 2010 6:52 pm
am i missing it?!
cant find the link to the actual version!?
cant find the link to the actual version!?

win7 ultimate 64bit | intel i7-3930k @ 42x100 | asus p9x79 pro | 32 gb ddr3-1600 | 3x780ti @ 1ghz | 2x asus proart pa246 24" | main hdd ocz vertex 4 | some mice keyboard and a wacom intuos4
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
+1 , looking forward to have multiple GPU's at full throttle.iljubicic wrote:Anything new?!