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two things I would have done dif. otherwise very good.
Put a bump or normal map, or something on the floor to stop it from turning to one big reflection where you're supposed to have grout. (perhaps even making the Mesh deform or having dif. materials assigned to that grout if nothing else... time consuming as that would be)
Water isn't usually so flat in its reflective properties, I'd suggest making it a specular material (looks like it's a rough glossy material with some transparency maybe?)
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