Transparent emitter not working

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areyal
Licensed Customer
Posts: 75
Joined: Tue Feb 15, 2011 3:57 pm

Hi all

I want to configure a transparent emitter, but when I put the opacity to 0 it stops emitting. Also the power of emission is modulated by opacity parameter.

As I've seen from others in the forum, it should not be so, emitter should be independent from opacity, wouldn't it?

The problem with this is that I cannot make the emitter disappear...

any idea?

Thanks
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

areyal wrote:Hi all

I want to configure a transparent emitter, but when I put the opacity to 0 it stops emitting. Also the power of emission is modulated by opacity parameter.

As I've seen from others in the forum, it should not be so, emitter should be independent from opacity, wouldn't it?

The problem with this is that I cannot make the emitter disappear...

any idea?

Thanks
Well, you can't make emitters disappear, because if they disappear, you can't see the light they are emitting. Somehow logical, isn't it?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
areyal
Licensed Customer
Posts: 75
Joined: Tue Feb 15, 2011 3:57 pm

Thanks for the answer

Maybe I missunderstood the thing, but in this topic I don't know how but they managed it:

http://www.refractivesoftware.com/forum ... own#p46524
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

areyal wrote:Thanks for the answer

Maybe I missunderstood the thing, but in this topic I don't know how but they managed it:

http://www.refractivesoftware.com/forum ... own#p46524
Good point. -> Forget what I said. I will have a look later today.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

I just gave it a try and it does work in beta 2.44. Maybe you can post an example scene that does not work.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
areyal
Licensed Customer
Posts: 75
Joined: Tue Feb 15, 2011 3:57 pm

Sorry, I couldn't answer earlier.

I was trying to create a glass emitter throug a mix material (It's an easy way to make night scenes of exteriors of buildings without need of design the ilumination).
Is in a premade scene I have were it doesn't work
I suppose it is something wrong with my scene, maybe a normals problem

The fact is that starting a new scene and exporting it from sketchup it has worked (scene attached).
In the scene attached, the cilinder is an emitter and it works. If you click on "light" and go to the standard material object, it happens what I said (the same than in my other scene): opacity modifies emission


Thanks

cheers
Attachments
EMITTER GLASS TEST.zip
(47.15 KiB) Downloaded 154 times
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
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