What I`m doing wrong?

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foxid
Licensed Customer
Posts: 196
Joined: Tue Jun 08, 2010 7:07 pm

Hi, guys.

Start remembering Octane, but I`m confused why is it so slow and noisy? Can`t work with halo in interior at all!
What am I doing wrong?
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slow_noisy.jpg
q6600 gtx275 4gbRAM Win 7x86
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Pathtracing is inefficient at lighting indoor areas with very small light sources. You'll have to wait a long time before the noise clean up (if at all) or change your lighting technique (bigger lights / half opened interior / directlighting..)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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foxid
Licensed Customer
Posts: 196
Joined: Tue Jun 08, 2010 7:07 pm

Direct is unreal. I need not bigger light, i need halos with D=8cm... Half-room is phisically incorrect..... Bad news. Can`t use octane in commercial yet... Wait for final version.
Thanx for reply, friend.
q6600 gtx275 4gbRAM Win 7x86
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Just because it does not render clean in 4 minutes does'nt mean it's unusable,
for complex scenes like this i would wait 60 minutes for a good result.

Also, if you decrease maxdepth to 5 or so it will converge quicker.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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foxid
Licensed Customer
Posts: 196
Joined: Tue Jun 08, 2010 7:07 pm

The situation doesn`t change for 60 min. Picture lighter but too noisy. I will try to lower the depth.

Any changes with noise and render time in final ver 1.00, Radience?
q6600 gtx275 4gbRAM Win 7x86
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