Hi, guys.
Start remembering Octane, but I`m confused why is it so slow and noisy? Can`t work with halo in interior at all!
What am I doing wrong?
What I`m doing wrong?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Pathtracing is inefficient at lighting indoor areas with very small light sources. You'll have to wait a long time before the noise clean up (if at all) or change your lighting technique (bigger lights / half opened interior / directlighting..)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Just because it does not render clean in 4 minutes does'nt mean it's unusable,
for complex scenes like this i would wait 60 minutes for a good result.
Also, if you decrease maxdepth to 5 or so it will converge quicker.
Radiance
for complex scenes like this i would wait 60 minutes for a good result.
Also, if you decrease maxdepth to 5 or so it will converge quicker.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB