Problem with mesh orientation

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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areyal
Licensed Customer
Posts: 75
Joined: Tue Feb 15, 2011 3:57 pm

Hi all,

When I use the exporter, octane always open the .obj with wrong coordinates (as z would be x).

I mean that sun is not on the top but on the left of the scene. This is a serius problem because I cannot move the cam as I should, and I cannot use the "north offset" tool to put the sun in its correct place since the north moves up and down, not left or right.

Anyone experiencing this?

It happens for me with all of my 3DS models. For Sketchup it doesn't happen (sun and ground are where they should be)

Thanks
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
saford91
Licensed Customer
Posts: 8
Joined: Sat Dec 11, 2010 1:05 pm

I know, at least for blender, that it must rotate the mesh 90 degrees before exporting as an obj. Blender has an option for this during export, maybe 3ds max has some similar setting?
areyal
Licensed Customer
Posts: 75
Joined: Tue Feb 15, 2011 3:57 pm

Ok, thank you, i will check that
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
areyal
Licensed Customer
Posts: 75
Joined: Tue Feb 15, 2011 3:57 pm

It was as you said: in 3D Studio, while exporting to .OBJ, there is a checkbox to "Flip Z/Y axis" that solves the problem.

Thanks
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
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