OLd model rendered in octane
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Very good, but one thing bothers me - noise reduction. It's kinda too much for my taste..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
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My portfolio2 - under construction
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Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Thanks for your input Sanblack will work on it some more. I think that has always been my pitfall- knowing when some elements are applied too much. EG. reflectivity, noise reduction etc. It's nice to have other pro's taking a second look and giving comments to help me impove on my renderings.
win 7 64 bit/ core i7 4770k/ 32 GB ram / gtx Titan sc/ asus Maximus vii hero MOBO
I'm not sure it can be done, unless you combine the two in PP. Maybe somebody at the forum can answer this as I am just figuring out how to use this program effectively.
win 7 64 bit/ core i7 4770k/ 32 GB ram / gtx Titan sc/ asus Maximus vii hero MOBO
Here's the latest... lower the reflection of the tile already but not too much because I just remembered it's vitrified tile as against marble. At first I wanted to make this almost a BW picture with a wide aperture but tried doing it with color this time around.
Also tried "Kubo's" AO technique to give it more punch and some PP.
Also tried "Kubo's" AO technique to give it more punch and some PP.
win 7 64 bit/ core i7 4770k/ 32 GB ram / gtx Titan sc/ asus Maximus vii hero MOBO