Some rust ...

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teecee2107
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Posts: 210
Joined: Thu Oct 28, 2010 6:45 pm
Location: Liège - Belgium

I was playing a bit with materials and I was trying to achieve a 'rusty' look. I just used various objects from daz3D.
I Used pathtracing and a hdri map for lighting.
Thanks for watching and for your comments.
Attachments
Pitbull4Gold200CDPPROD.png
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

i think maybe scaling the rust a bit to make it smaller, currently it looks like a toy car as the rust patches are way too big...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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teecee2107
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Posts: 210
Joined: Thu Oct 28, 2010 6:45 pm
Location: Liège - Belgium

Thanks a lot for your feedback, Radiance. I'm gonna work on it and try to improve.
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
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matej
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Location: Slovenia

It's a little dark to appreciate the scene, maybe put some directed light to make it more interesting. Also, most of the textures need to be scaled down (floor, rubber, rust...)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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teecee2107
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Posts: 210
Joined: Thu Oct 28, 2010 6:45 pm
Location: Liège - Belgium

@ matej : Thanks for your advices. You are right, i'm watching the scene on another computer (i'm at work at the moment ;) ) , and i realize that it's way darker than on my home's.
I think I need to calibrate my usual screen.

I will resize the textures and post an update.
Core 2 Quad Q9400 | 8Gb | Zotac 580 GTX 3 Gb | Windows 7 64bits | Octane 1.11 | Nvidia Driver 310.70
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