fluidsim made with blender 2.56
octanerender 2.43 pathtracing 512s/px
cant wait for more ram to simulate higher res -only 4gb atm
[vimeo]http://www.vimeo.com/20636516[/vimeo]
update:
[vimeo]http://www.vimeo.com/20782856[/vimeo]
simple fluidsim
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by dave62 on Tue Mar 08, 2011 11:43 am, edited 1 time in total.
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
Awesome 
I'm also currently making a couple of smaller animations with B 2.56 and going to make a short compilation soon.

I'm also currently making a couple of smaller animations with B 2.56 and going to make a short compilation soon.
Windows 7 64bit | Geforce 260GTX | 4GB
update: still struggling with scale and timing..
the water surface is nice (scale) but the drops are somehow much to big/ low res..
simulation time: 39hrs on Q6600/4gb finally crashed:( 230baked frames/res400/15gb mesh data at all)
hope the simulation speed could be increased in the future by some open cl integration in blender physics or just by some magic algorithm:)
the water surface is nice (scale) but the drops are somehow much to big/ low res..
simulation time: 39hrs on Q6600/4gb finally crashed:( 230baked frames/res400/15gb mesh data at all)
hope the simulation speed could be increased in the future by some open cl integration in blender physics or just by some magic algorithm:)
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
I can smell you CPU burning from here 
Nice job!

Nice job!
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a