WIP "Next-Gen" blender unofficial exporter

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
User avatar
yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

@ tungerz: well done! nice to see you can get something out of it :-)

@ steveps3: the new exporter allows to control all materials of the internal graph from blender (limited to basic drivers such as floattexture/floatimage/image/alphaimage, but for all channels - diffuse/specular/roughness/bump/normal/opacity/emitter). There's little benefit for static images as you should tweak materials inside Octane, not Blender. On the other side, with it you can animate anything from blender, including material type and all parameters from Mesh Preview Environment and Mesh Preview Kernel. It still allow to work the 'old' way, may be just with less accuracy when exporting through MTL (no specular for instance). But once again, this doesn't really matter for static images.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
User avatar
radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

so yoyoz, is this next gen script made from scratch?
or is it the old unoffical one with alot of new/fixed code to it?
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
User avatar
r0ug3r
Licensed Customer
Posts: 43
Joined: Wed Jan 05, 2011 8:35 pm

hi yoyoz! thanks for the update!!!i had a grab on it last night but i had not enough time to produce a vid. and yeah the update is very very good and intuitive.
one thing though, if we could add this feature..
- "size" for image environment (could be good if we can control size of background image from blender)
- hot pixel removal
- pre multipied alpha

yeahhhh!! blender exporter is on a go!!!

thanks mate!!
CHOW!!
win7Pro, i7 8GBram, Nvidia GEForce GT220 1GB Cuda32
User avatar
yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

@ radiant : this is the old framework with new panels and a bunch of new code for managing writes in the OCS. It can be used the same way as before, except that materials exported the 'old' way will have less accuracy than before (new constraints in Blender that prevent the exporter to make real-time corrections on user input in the material panel).

@ r0ug3r : I'll be able to add all options from Preview Imager later, but this is not top priority at the moment. Regarding image size (scale) for environement, my plan is to let the user drive it the same way as material textures (this is why I reversed to default texture panel as the custom one was not compatible with 'World'). However, "Mesh Preview xxx" stuff is accessed a different way than materials so I can do only partial updates on it while I let other parameters unchanged. This means that implementing full texture parameters for the env map will require some efforts on my side and probably won't be available at release time - but definitely in my plans.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
tungerz
Licensed Customer
Posts: 69
Joined: Mon Dec 06, 2010 6:14 am

Hello crew,
Yoyoz, regarding the new fps, is there options in the works to add a video export ex. xvid or quicktime to be able to use this option?
or do we still have to import all the render's and compose later?

also, I've got another vid cooking i'll post tomorrow.

Cheers,

Andy
Win7 64bit...Q6600 Quad core...8Gig Mem...9600 geforce...Daily Build Blender2.5x...Lionel's(Yoyoz)1.10 Blender Exporter... 0 Skill=Priceless
User avatar
yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

Hi Andy,

I'm not aware of any method for using blender's video generator for 'external' png files. It would also mean I develop a method to unsure that we get all frames from Octane, for instance by killing a render that is taking too much time and restarting same frame (this will be done when I implement network render in the exporter but requires some background changes in my framework).

Cheers,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
tungerz
Licensed Customer
Posts: 69
Joined: Mon Dec 06, 2010 6:14 am

Yoyoz octane exporter 1.08
blender 35311
Octane 2.44
Q6600, 4gig memory, 32bit vista, geforce 9600

Alpha channel gave wierd artifacts,this is 2.44 may be something the Refractive crew needs to look in to, dunno.
Some textures didn't seam to give the effect i was looking for, the single static renders came out different than the animation renders, I attached the single frame renders also, I have to look into it to find where I goofed up the textures, but anywho my error, not the exporter :p

10 sec clip at 512 samples/pixel took only, 1day14hours31minutes to render :p
[vimeo]http://www.vimeo.com/20676220[/vimeo]
Just curious, what are the render times are all of you with 4xx's and 5xx's getting on a similar 10 sec clip?

Cheers,

Andy
Attachments
yoyoztest2.png
yoyoztest2a.png
Win7 64bit...Q6600 Quad core...8Gig Mem...9600 geforce...Daily Build Blender2.5x...Lionel's(Yoyoz)1.10 Blender Exporter... 0 Skill=Priceless
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Yoyoz -> I will send you a mail tomorrow regarding our new XML scene io format plans, it is very important that you plan to switch to it and not use ocs file writing as it won't work, you will end up writing broken ocs files most of the time with undefined behaviour and lots of issues using them with octane, especially without newer releases. (and most of the time you won't know about these problems)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Hi Lionel,

Could you send me a copy of the exporter. 0.93 doesn't seem to work with the latest svn from graphicall.

Cheers
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
User avatar
yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

@ steveps3: v1.09 is here since this morning: http://www.refractivesoftware.com/forum ... =32&t=5662

@radiance: I'd be more than happy not writing into the ocs files and will of course switch to another method when available. Please use my email rather than the forum PM for writing me.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Post Reply

Return to “Blender”