Particle emitter

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Particle emitter

Postby greg.thoman » Thu Mar 03, 2011 3:57 pm

greg.thoman Thu Mar 03, 2011 3:57 pm
Hey all,

I can get Blender 2.5 to export the geometry for a particle hair system, but I need to make this happen with an emitter. It seems that even if I bake the object and use an object instance, it still won't export the geometry.

I'm using the current exporter.

Any advice?
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Re: Particle emitter

Postby greg.thoman » Thu Mar 03, 2011 7:09 pm

greg.thoman Thu Mar 03, 2011 7:09 pm
It seems that the 2.49 exporter does export the emitter particles as objects, but the 2.5 exporter does not. Is this correct?
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Re: Particle emitter

Postby steveps3 » Thu Mar 03, 2011 7:10 pm

steveps3 Thu Mar 03, 2011 7:10 pm
If you are using Lionel's exporter script then you will need to use a particle instance in order to get the emitter to work. Simply assign the particle instance to the object that you wish to assign the emitter to. Once you have done this, it should render perfectly.
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Re: Particle emitter

Postby greg.thoman » Thu Mar 03, 2011 7:16 pm

greg.thoman Thu Mar 03, 2011 7:16 pm
steveps3 wrote:If you are using Lionel's exporter script then you will need to use a particle instance in order to get the emitter to work. Simply assign the particle instance to the object that you wish to assign the emitter to. Once you have done this, it should render perfectly.


viewtopic.php?f=32&t=4903&hilit=Lionel

is this what you're referring to?
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Re: Particle emitter

Postby greg.thoman » Thu Mar 03, 2011 7:52 pm

greg.thoman Thu Mar 03, 2011 7:52 pm
Got it! Thanks a lot.
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Re: Particle emitter

Postby steveps3 » Fri Mar 04, 2011 12:50 pm

steveps3 Fri Mar 04, 2011 12:50 pm
yes, that is the one.

Lionel is doing a fantastic job of making the blender exporter easy to use. If you look at his other threads, he has a new version that he is cooking up.
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