OctaneRender® 1.024 beta 2.44 (lin/mac/win) [OBSOLETE]

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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GeoPappas
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Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

abstrax wrote:
GeoPappas wrote:Is there any way that you can provide the Windows releases in ZIP format (like you have been doing with the past few releases)? IMO, they are so much easier to install (you just copy and paste) and uninstall (you just delete).

I understand that you are probably trying to help out new users that need the registry hack, but many of us already have that fix and would prefer a ZIP install.
Ok, done. Only for the 64bit versions, but that should be enough for most people.
Awesome...
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radiant
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this day just keeps on getting better and better :D
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
tungerz
Licensed Customer
Posts: 69
Joined: Mon Dec 06, 2010 6:14 am

Awesome news :)
thanks alot crew
i did notice something, this may have been in all versions, i'm not sure...
on the roughness tab it is 0.00 0.00 0.00 0.00 then 0.02,
that is alot of adjustment for 0's :p

Thanks again for the update :)

Cheers,

Tungerz
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Win7 64bit...Q6600 Quad core...8Gig Mem...9600 geforce...Daily Build Blender2.5x...Lionel's(Yoyoz)1.10 Blender Exporter... 0 Skill=Priceless
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kubo
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great news.... I'm going to test it right away in my rain scene just to see how it looks!
Thanks, you know how to make people happy :D
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

kubo wrote:great news.... I'm going to test it right away in my rain scene just to see how it looks!
Thanks, you know how to make people happy :D
That bug was actually incredible hard to find and incredible easy to fix: I just had to delete a line...

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
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Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Thanks for the new build.
The UI seems quite snappy now.
Not sure about the small white numbers for the sliders - old eyes here you understand ;)
Do some testing tomorrow.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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kubo
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Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

abstrax wrote:
kubo wrote:great news.... I'm going to test it right away in my rain scene just to see how it looks!
Thanks, you know how to make people happy :D
That bug was actually incredible hard to find and incredible easy to fix: I just had to delete a line...

Marcus
:lol: Murphy is always right, the problem usually is in the last place you'll look
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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suhail_spa
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Joined: Tue Nov 16, 2010 9:51 am

thanks a lot!!
and so soon an update- grrreat... :D
cheers!
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

fixed loss of embedded images when material macros are used in Octane scenes
Yes, nice work!

A note for the next release: An option to just link images, not embedding them in the .ocm, would be much more flexible - no unnecessary duplication, if you edit the image you don't need to recreate all the materials...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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Jaberwocky
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Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Thanks Abstrax

Going to have a play :)
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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