Trying to fake portal lights.. The window has blackbody emmision and opacity at around 30%.. so you can see the outside and it lights it up.. the central lamp shade has the similar setting, and I've put in an orb inside of the lampshade which has emission turned on..
It is quite difficult to get quick results with lights in situations like this. I let it cook for the night so I don't know how long it took to clear up, but there were no hotpixels.. well, anyway, still I can't get renders this good in any other software so I'm pushing octane as far as it can go..
Any recomendations on setting up the central lamp, if I set an orb inside as emission, it would completely spray the light from the openings, or do I just set the whole lampshade as the emmiter..
sleeping_room fake portal light?
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3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
looks great!
details to improve:
-yes the shader of the lampshade as you mentioned already. maybe just lower the transparency (+add a map to control the opacity amount to get more irregular "transparency") and add some subtle emitter. dont really know, just play a bit.
-the tex of the bed frame looks a lil to low res/ heavily repeated tiles.
-maybe add some wrinkles to the blanket and pillow
good work, keep on:)
cheers dave
details to improve:
-yes the shader of the lampshade as you mentioned already. maybe just lower the transparency (+add a map to control the opacity amount to get more irregular "transparency") and add some subtle emitter. dont really know, just play a bit.
-the tex of the bed frame looks a lil to low res/ heavily repeated tiles.
-maybe add some wrinkles to the blanket and pillow
good work, keep on:)
cheers dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
Use a texture emitter for the lamp shade (so you can control vertically the color & intensity) and a blackbody for the lamp. Apply the same texture for the lampshade object and tweak gamma, opacity, power and power of the texture emitter, until you get wanted results.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
i saw this kind of lightning in real life when i visit show room of Iguzzini.
Its a lamp that simulate all day lightning from down till dusk. Its intresting cos Iguzzini have IES for all their lights and these lamps find their way of using in basements and other places where you need reallife lightning. Its very priceeeee...I saw them for celing and their cost for celing was around 20.000 euros
When Octane team implements IES i will try it same day to see results.
Im not helping you...
sorry 

Its a lamp that simulate all day lightning from down till dusk. Its intresting cos Iguzzini have IES for all their lights and these lamps find their way of using in basements and other places where you need reallife lightning. Its very priceeeee...I saw them for celing and their cost for celing was around 20.000 euros

When Octane team implements IES i will try it same day to see results.
Im not helping you...



ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit