Hey all, not sure if this has been asked (Couldn't find anything) but I'm having some really weird issues with object normals in my latest project.
As you can see, the background quite odd...Max reported no export errors, and I am only using about 450 MB of my VRAM (out of 900 total in my GTX 260). I assume there is some trouble with the normals on the object. (the material isn't causing it, from what I can tell, either)
Any ideas/another thread this problem has been solved on?
Thanks,
Gavin
Oh and I'm running 2.43, which I understand to be the latest release...
Odd normals issues
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yeap, it's not a normals problem, rather is an issue with the scale, check to see if max scale is in meters (there is TWO configs to change, under customize "units setup" AND "system unit setup", change both to meters) and scale properly your scene, you'll get rid of those artifacts.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
well, there is another rare bug max related. Move your whole scene to the 0,0 point for example place your guitar base there. Re-export, if your scale is right this is the only other thing that could be producing that result. It's a max limitation concernig distance from origin.
Cheers
Cheers
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Maybe the scale in octane import parameters is set different than meters.
Check it out in account prefs in the octane file menu and match them between max and octane.
Then you have to check the scale value in the OBJ exporter in max. to be set to 1, sometimes it is set to 0.01.
and of course, ALWAYS set your scene near to origin (0,0,0) as master kubo said.
Cheers
Check it out in account prefs in the octane file menu and match them between max and octane.
Then you have to check the scale value in the OBJ exporter in max. to be set to 1, sometimes it is set to 0.01.
and of course, ALWAYS set your scene near to origin (0,0,0) as master kubo said.
Cheers
Rampage IV Extreme+i7 3920k+2x GTX580 3GB+2x GTX470
Try to turn up the ray epsilon a bit and see if it helps
Win 7 64bit, GF 460 2GB, Intel quad, 4GB memory
- suhail_spa
- Posts: 229
- Joined: Tue Nov 16, 2010 9:51 am
lastly...
also check if you dont have another instance of background copied over itself..
nice guitar model btw...
also check if you dont have another instance of background copied over itself..
nice guitar model btw...

DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
with GTX 460 -2GB (running on home-made GPU-expander)
Thanks for all the help, guys. My scene was, somehow, like 20 meters above origin, that helped a lot (there were still one or two oddities), then I found that my ray episilon setting was at 0...changing that fixed the rest.
Now I just need to get those steel materials looking better. xD
Now I just need to get those steel materials looking better. xD
Thanks!suhail_spa wrote:nice guitar model btw...
GTX560Ti 2GB | i5 2.66 Quad | Win7 x64 | 12GB DDR3