FREE OCTANE RENDER FARM: For Community By Community....

Generic forum to discuss Octane Render, post ideas and suggest improvements.
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DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

If we're all going to chip in, then someone just set up a render farm and run it, and sell render time on it to those who didn't buy in, and then split the profits like a co-op. would be MUCH simpler, and would possibly pay back if it was able to make any money. Several machines running different segments, and a master HDD that you send off.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

I think the best way to test this, is by actualy doing it. Besides some people need to be whipped first to get things done.. :)
I'll start a forum and would need 10 voulenteers afterwards,..hopefully should be ready by Monday.. we'll see,..
If we're all going to chip in, then someone just set up a render farm and run it, and sell render time on it to those who didn't buy in, and then split the profits like a co-op. would be MUCH simpler, and would possibly pay back if it was able to make any money
well the idea is for community by community, but i wont say no to money.. :)
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
adrencg
Licensed Customer
Posts: 236
Joined: Wed Feb 24, 2010 4:20 am

I think a render farm isn't really what's needed for Octane.

What it really needs is a more efficient way of getting data to render into the program. As it is now, most animaitons that I attempt get bogged down in the transfer between XSI and Octane. The frames themselves don't take long to render at all. Its the waiting for the loading, parsing, voxelizing etc that kills my productivity.

This is something that needs serious attention.
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colin
Licensed Customer
Posts: 77
Joined: Mon Aug 02, 2010 7:38 am
Location: switzerland

probably worth mentioning here too is that radiance, at some point, stated the possibility (and nothing more) of a network render via live db. if i remember correctly, it was the same time around he announced the possibility of instances.
Windows7, QuadCore, 8GB RAM, GeForce 480, Cinema4D R12
sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

I think a render farm isn't really what's needed for Octane.

What it really needs is a more efficient way of getting data to render into the program. As it is now, most animaitons that I attempt get bogged down in the transfer between XSI and Octane. The frames themselves don't take long to render at all. Its the waiting for the loading, parsing, voxelizing etc that kills my productivity.

This is something that needs serious attention.
its all unfortunately goes as one package. Even if you use camera only option, it would only cut half of the parsing things away. The only solution, as i said on other post, is to animate freely within the preset scene, which according to Marcus, it would require more works to be done. Tbh, i still see having a farm will still benefit all octane users, at least for me. It is boiled down to this question, if you have technology who could render stuff quickly as octane, would you:

1. Keep the same quality in each frame but add more frames, or
2. Keep the same frame amount but increase the quality of each frame, or
3. both

Either, having a farm will help people to achieve all of the above, unless you prepare to invest more,..
probably worth mentioning here too is that radiance, at some point, stated the possibility (and nothing more) of a network render via live db. if i remember correctly, it was the same time around he announced the possibility of instances.
That i assume require you to buy more license of octane, unless what he meant was like a farm that consist of ppl as nodes?
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
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