This is a remake from a project a wasn't really satisfied. Now I have have tryed to take every detail in account.
C&C are very welcome
Dining room
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
To much wood in my opinion, but very realistic render.
The bottleneck looks not correct and the plant is grey, but I lik the yello.
And the lamp is enormous.
Take more of these chairs.
Cheers mib
The bottleneck looks not correct and the plant is grey, but I lik the yello.
And the lamp is enormous.

Take more of these chairs.

Cheers mib
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Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
I like this 

Agence web à Nimes - codeur php - graphiste 2D/3D
The continuity in the kitchen wood bothers me, all the doors are diferent, if you can make something like this:
http://www.furniturefashion.com/image/2 ... Design.jpg
http://www.furniturefashion.com/image/2 ... Design.jpg
i7 950 / Asus Rampage III Extreme / 12gb Ram / SLI GTX 570
i really like the atmosphere of the first pic.
as mib already mentioned the scale of the lamp looks strange. additionally you could raise the sub-div level to avoid visible edges. maybe just downscaling would last.
2nd pic: the white chair is kind of full white while the backround is a little to dark. btw i dont like the "mahogany" chair variant, the other one is awesome;)
..just details.
cheers dave
as mib already mentioned the scale of the lamp looks strange. additionally you could raise the sub-div level to avoid visible edges. maybe just downscaling would last.
2nd pic: the white chair is kind of full white while the backround is a little to dark. btw i dont like the "mahogany" chair variant, the other one is awesome;)
..just details.
cheers dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
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->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
I like your style very much
nice work. all though your second render is a bit bleached out a bit

nice work. all though your second render is a bit bleached out a bit
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dave62 wrote:i really like the atmosphere of the first pic.
as mib already mentioned the scale of the lamp looks strange. additionally you could raise the sub-div level to avoid visible edges. maybe just downscaling would last.
2nd pic: the white chair is kind of full white while the backround is a little to dark. btw i dont like the "mahogany" chair variant, the other one is awesome;)
..just details.
cheers dave
@dave62,mib2berlin: my girlfriend was so angry i changed the wood on the chairsmib2berlin wrote:To much wood in my opinion, but very realistic render.
The bottleneck looks not correct and the plant is grey, but I lik the yello.
And the lamp is enormous.![]()
Take more of these chairs.
Cheers mib

The 2 lamps by the way (the other one just doesn't fit in well on the render) are just a a question of taste the room is very big and I felt it would be a good counterpoint. The interpolation is a good one thx for the heads up.
I've put two PS versions one with lamp one without....I like both
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