weekly updates?

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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all.

Sorry, but we will not post any road maps. This is not an open source project and we can't just openly discuss all the things we want to do and ideas we have. We have already stated a few things that are of high priority, but we will not disclose our development plans. I'm sorry about that, but the competition doesn't do that either ;)

Regarding development updates: Every now and then we will post some tidbits to show that we are still working on stuff. But the just stated applies here, too. We don't want to disclose too many things. And all those things take time, time we can't spend on actual development.

And regarding the glacial development speed: Yes, we are currently thinly manned, but this is going to improve in March. The last months of work on Octane were mainly focused on stability which might appear as glacial development speed, but it was necessary. Just adding new features while old stuff is broken, doesn't make much sense in my opinion.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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suhail_spa
Licensed Customer
Posts: 229
Joined: Tue Nov 16, 2010 9:51 am

completely agree with you on this Abstrax... :)

+100
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
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radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
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thanks for taking the time to read it abstrax
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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