Hi,
I'm working on some images for a house but I'm having trouble with the amount of noise in the images.
The image below is at 64,000 samples and it's still quite noisy in some places. It's straight from Octane - no post-production at all. I had to use daylight because the shadows aren't sharp enough with HDRI. There are quite a few lights on inside, which is what the client wanted.
Any suggestions as to how I can get a cleaner image? And any advice on the image itself in general would be great too.
Thanks,
Rico
Noisy House
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- suhail_spa
- Posts: 229
- Joined: Tue Nov 16, 2010 9:51 am
I hope you have used the 'hotpixel removal' tool- setting its value to nearly zero (or zero)...
if yes..then try reducing the glossy materials in your scene (at least those which are not visible). i think it might be the floor tiles used in the interiors- behind the glass that is causing these 'fireflies (or caustics)'. Try turning the glossy material to diffuse- it might help (if hotpixel removal tool doesnt)
cheers
if yes..then try reducing the glossy materials in your scene (at least those which are not visible). i think it might be the floor tiles used in the interiors- behind the glass that is causing these 'fireflies (or caustics)'. Try turning the glossy material to diffuse- it might help (if hotpixel removal tool doesnt)
cheers

DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
with GTX 460 -2GB (running on home-made GPU-expander)
i think that the problem derive from the spotlights, have you try to make a render with the lights turned off?
the trick could be to use one big poly emitter with low opacity instead of the spotlights for lighting of the rooms
ciao beppe
the trick could be to use one big poly emitter with low opacity instead of the spotlights for lighting of the rooms

ciao beppe