pathtracing 1600x1200
after 6 hrs 30 mins on my dual GTX470 machine
My first interior scene
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Directlight is useful for every scenes a should be prefer than pathtracing . I use only directlight.dhamoeba wrote:for interior scene directlight is useful,
14247samples, 26 mins 1024x768.
I do not need physically correct render, i need speed render with nice results and it is octane directlight, therefore i would like to add more functions specially for directlight.
Sorry my English.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Looks good but the rendertime with pathtracing is a way to long.
Do you use a hdr map or only mesh lights?
Cheers mib
Do you use a hdr map or only mesh lights?
Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
to mib,
i use a jpg for enviroment texture, no hdr. there're more than 10 mesh lights in the scene.
i'm testing a new render with some stronger lights outside (set more power to enviroment texture), it seems a good way to prevent noise.
i use a jpg for enviroment texture, no hdr. there're more than 10 mesh lights in the scene.
i'm testing a new render with some stronger lights outside (set more power to enviroment texture), it seems a good way to prevent noise.
Win 7 x64 | GTX780Ti | Phenom II X6 1090T | 16GB RAM