Octane and internet connection

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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face
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David wrote:
dont be funny...its the octanelive thats preventing those damn crackers out there..
Do you think so ?
Ubisoft use exactly the same kind of protection, you must be online to launch and to play a game even in solo mode. So, why do they complain that their games are constantly pirated if it is the miracle anti-piracy solution?

And yet, when you purchase an Ubisoft game it is clearly stated that you need a permanent connexion. It was not the case here when I bought Octane in April.

Many have complained, and we should see in the future a version of Octane that won't need internet connexion according to what Radiance said in the forum.
The difference is that Ubisoft will not have the question if they should close her office because of outstanding money.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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suhail_spa
Licensed Customer
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Joined: Tue Nov 16, 2010 9:51 am

David wrote:
dont be funny...its the octanelive thats preventing those damn crackers out there..
Do you think so ?
Ubisoft use exactly the same kind of protection, you must be online to launch and to play a game even in solo mode. So, why do they complain that their games are constantly pirated if it is the miracle anti-piracy solution?

And yet, when you purchase an Ubisoft game it is clearly stated that you need a permanent connexion. It was not the case here when I bought Octane in April.

Many have complained, and we should see in the future a version of Octane that won't need internet connexion according to what Radiance said in the forum.
otoh..DRMs used in bioshock- and more successfully in batman- arkham asylum gave a very hard time to hackers..
(in cracked versions- batman had its 'powers reduced' so game was unbeatable.. ;) )
anyway, its not just about 'permanent connection'
and hey..its still in beta- and hopefully will be offline once fully developed (hopefully :) )
arent we being too demanding
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SamCameron
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Again my render stops because a server problem, that's really a big sh*t, I cannot move away from the computer because all the time I get a server error and the render stops, I'm doing a 30 hours render and I CANNOT MOVE FROM THE COMPUTER !!!! grrrrrrrrrr. :evil:
ycarry
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Joined: Thu Feb 04, 2010 7:55 pm
Location: France

that's really a big sh*t, I cannot move away from the computer because all the time I get a server error and the render stops, I'm doing a 30 hours render and
You can have a real sized picture of you in front of the computer, so it think you still here and no crash, so you can go to school, skating, etc... :lol:
About a 30 hours render... :shock: there is a typo (as when you say "big shot") isnt it? 30 hours render, even with Maxwell...
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Method
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SamCameron wrote:Again my render stops because a server problem, that's really a big sh*t, I cannot move away from the computer because all the time I get a server error and the render stops, I'm doing a 30 hours render and I CANNOT MOVE FROM THE COMPUTER !!!! grrrrrrrrrr. :evil:

LOL
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VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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pixelrush
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Perhaps it should phone home for the first frame and then be allowed to run on....
I think the point is to establish that your Octane license is legitimate and to associate it to one computer at a time.
Once this is done it doesnt make sense to keep checking back for each frame on the same animation sequence.
I mean if you know its good the first time it seems unlikely to then turn into a pirate version on the same pc in the next 5 mins.
Perhaps users could flag that its an animation to the the server and it could grant a temporary independent license to that pc to render x frames to the same folder. It expires if you abort the rendering, change the folder or file name, and say only lasts 24 hrs or while the power is on. Maybe as a further measure the res size could be limited to projector sizes for animations?
I suppose if Octane had the ability to natively save as say H264 for animation rather than pics it wouldnt be so much of an issue because the frames would be combined as you went. It seems unlikey people would want to deconstruct a movie to get individual frames.
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Octane v1.55
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face
Octane Plugin Developer
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Any save of data which tell Octane, there is an active license, can cracked.
If we haven´t the chance to change values on a running Octane instance, we must live with it...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Hm, maybe I have a solution for the problem...
If an animations is rendered, the image is saved and Octane close.

The solution is, Octane should not be close so that we have a licence checked version running.
If we start a new instance, Octane see the old running instance and know, there must be a valid licence.
Octane can now close the old instance and render without any check, save the image and wait for closing from the next instance, which do the same...

With that we need only one check for the first frame.

face

Edit:
And it shouldn´t be realy hard to implemt this feature.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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pixelrush
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sounds like a good idea :geek:
...a hand over of the verification to the next Octane instance...

or perhaps there could be a master Octane instance that is opened for the duration (but not actually rendering) for ongoing verification while other instances come and go? In this way people could use multiple cards to thread different animation sequences if they want ie if they had a monster 4 card set up they could render 2 animations at the same time using 2 cards each - so 5 Octane instances - one passive master and 4 transients. :roll:
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Octane v1.55
Faizol
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Actually if refractive software need to refactor the code (to implement multigpus function and still utilizing CUDA 3.2), now is probably the best time to rearchitect the whole Octane architecture and to address some limitations from different use case scenarios.

I still think a daemon based background rendering (render node) is the way to go. Supposedly true silent rendering was already planned for the next version (is it 1.3 point release according to the newer development naming scheme?), and that should be the same thing, right? In a way, this is more a less like what's suggested by pixelbrush.

Plus maybe some basic animation capabilities can be introduced. As long as the voxelization process can be minimized and prevented from being repeated at each frame, that will be a huge time saver. I once pm'ed Marcus suggesting about some vertex animation capability within Octane, and that can prevent Octane from voxelizing at each frame. Since Octane has to be refactored anyway, probably vertex animation can be explored (via .mdd for example, for objects that have the same amount of points/vertices across the animation range)?

As per objects with different amount of points/surfaces, I guess there's no other way but to import the obj sequence and voxelize it at every frame.

just my 2 cents.

cheers,
Faizol


P.S: Btw face; there's no need to export your softimage octane exporter to Linux as per my request when I pm'ed you. I'll just code my own exporter and that should be fine for what I need (I already did the main module, btw). Thanks.
Fedora 17 | 16 GB RAM | Quadro 4000 | driver = nvidia 304.xx & CUDA 4.0
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