Batch Render

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Elvissuperstar007
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abstrax wrote:Hi Elvissuperstar007,

As far as I know you use C4D, too. In C4D you can switch between different cameras using the stage object:

- add a stage object
- go to frame 0 in the C4D document
- drag camera 1 into the "Camera" field of the stage object and create an animation key by holding down the CTRL key and clicking on the little circle in front of the "Camera" field (there are other ways to store an animation key, but that one is the fastest for parameter animations)
- go to frame 1
- drag camera 2 into the "Camera" field and create an animation key
- repeat until you have assigned all camera objects to each frame
- open the Octane export dialog and enable the camera export
- select "Current Render Camera" in the drop-down camera list
- set "End Frame" to the last frame a camera has been assigned to the stage object
- setup the maximum amount of samples per pixels you want for each frame
- click on "Render Animation"
- get some sleep :)

Cheers,
Marcus
3ds max, I use

Batch Render will not? I understand that we will be dancing with a tambourine ..... I'm in shock. Do competitors octane it has long been established
octane fast ... BUT! sit 24 hours before the monitor to expect renderer, it is not fast!
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face
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How you has handled it before Octane?
Sitting 72hours for the computer?

face
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Elvissuperstar007
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I do not understand why so many disputes arose here. Batch Render is a standard, and its all in the architecture used. If it will not be in the future I will move to a competitor makes no sense to render a single image to direct light engine for the night because that's gone to sleep
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face
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Youre right, the idea isn´t bad, but i don´t like it to read every time i need, need, by my life i need it so much...
Maybe this is one factor that Radiance leave us for a while.

You bring an example for a single scene, that you can manage in your 3D-App, like Abstrax wrote.
For multiple scenes it´s ok. But this is a request to the plugins.
They can have an option to add renderjobs to a batchfile.
But because i have no requests, i will not implement it in mine.

face
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dave62
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Elvissuperstar007 wrote:I do not understand why so many disputes arose here. Batch Render is a standard, and its all in the architecture used. If it will not be in the future I will move to a competitor makes no sense to render a single image to direct light engine for the night because that's gone to sleep

sorry, but then maybe move to the competitors and pay the price including all other disadvantgaes they got.
there was a very nice workaround mentioned with the animation which is real simple! even saving multiple ocs and using a script file will work after a shrt while googleing around for you. i dont really now where the problem is. i think its just the way how you try to make your request the non plus ultra... forgetting about some real more important stuff to be developed.
eg what sense makes a batch renderer if the results are full of fireflies,...?
just ask yourself why you are using octane and not the competitors..

cheers dave
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kubo
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in 3dmax you can do the same trick that Abstrax mentioned. Just set 1 camera, animate it to set 1 frame for each different shot you want. (press the animate frame button, change to frame 2 move camera to new postion, repeat for as many shots as you need). And then use the script to render an "animation". That way Octane will render all your shots non-stop. This is great if you want the same resolutions for all your cameras.

If not use the command line and do a batch-render file were you can config each shot indepently. Open octane, setup your scene. Save one ocs file for each camera and tweak all your values, you can do it at lower res since you can change that later on the command line parameters. When you have all your scenes go to notepad, create one line for each render:

i.e. "C:\Program Files\Refractive Software\Octane\octane" -e -g 0 -m "objectnodemesh.obj" -s 4000 --film-width 6144 --film-height 1536 -o "renderoutputpath_with_filename.png" "scenefile_and_filename.ocs"

(you only need to use "" if your names have spaces)

Create as many lines as you want. For a complete range of swithes and what they do refer to the manual. Save the file somewhere as name.bat, execute it and go to sleep. I use it all the time to get all my shots and works great.
Cheers
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Jaberwocky
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Just another thought.If you have enough memory ,cpu cores and enough cards then use Cuda 3.2 release and use each card to render one frame on one of multiple open copies of Octane rather than use v3.0 and try to use 2 cards on one frame.I cannot test if this will work as i only have 1 card and 2mb of ram. Load times of the frames to render will then be in parrallel rather than in series.In big scenes it seems to me that people are bitchin over the load times for the frames more than the rendern times.
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