I haven't tried it, but I think you could use an empty for your DOF, and parent (or track, hmmmm Needs clairfing :p )it with your Camera, then move or animate your DOF anywhere you like.
Cheers,
Tungerz
Non-offical Blender 2.56 plugin
Hi guys,
I'm sorry I'm away from home for business matters and I'm not able to investigate issues you may have. If the exporter doesn't work at all, please try to clean any previous install. Do not use recent builds of Blender either, too many API changes made it not usable.
I'll try to have a look at it this WE.
Cheers,
Yoyoz
I'm sorry I'm away from home for business matters and I'm not able to investigate issues you may have. If the exporter doesn't work at all, please try to clean any previous install. Do not use recent builds of Blender either, too many API changes made it not usable.
I'll try to have a look at it this WE.
Cheers,
Yoyoz
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
Hi Yoyoz, I'm using an old version of Beta 2.56 (official), wich was good for all the version but the last ones, I also tried the other version of your plugin and then some of the erros vanished but still the problem with the frame reset, anyway thanks for your effort, best wishes.
@ SamCameron: I can't look at the frame problem now, but for the error you had please replace the util.py file with the one attached. It will not fix your problem but will add an extra log so we know which file is not found.
@ Radiant: I can't do anything without a description of the problem and some logs.
@ r0ug3r: I've posted a sample anim+blend one month ago about animating DoF: http://www.refractivesoftware.com/forum ... 464#p43464
@ Radiant: I can't do anything without a description of the problem and some logs.
@ r0ug3r: I've posted a sample anim+blend one month ago about animating DoF: http://www.refractivesoftware.com/forum ... 464#p43464
- Attachments
-
- utils.py.zip
- (1.69 KiB) Downloaded 279 times
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
yoyoz wrote:@ SamCameron: I can't look at the frame problem now, but for the error you had please replace the util.py file with the one attached. It will not fix your problem but will add an extra log so we know which file is not found.
@ Radiant: I can't do anything without a description of the problem and some logs.
@ r0ug3r: I've posted a sample anim+blend one month ago about animating DoF: http://www.refractivesoftware.com/forum ... 464#p43464
hi yoyoz, glad your back!!! i tried your test of animated dof and it works. i also replaced util.py and its ok. the only problem i had is the reloading of scene and reconnecting to octane. seems at every frame we have to reload everything and reconnect to octane (coz i tried to disconnect the wifi during rendering and octane doesnt continue...reconnecting on a loop)..
is there anyway we can do it that only one time we reload (voxilize)the scene at octane then continue animation. and only one time connecting to octane server.I think i read this issue somehow in the forum.
Thankz yoyoz..keep it up mate!!!!
Chow
win7Pro, i7 8GBram, Nvidia GEForce GT220 1GB Cuda32
Hi r0ug3r,r0ug3r wrote:the only problem i had is the reloading of scene and reconnecting to octane. seems at every frame we have to reload everything and reconnect to octane (coz i tried to disconnect the wifi during rendering and octane doesnt continue...reconnecting on a loop)..
is there anyway we can do it that only one time we reload (voxilize)the scene at octane then continue animation. and only one time connecting to octane server.I think i read this issue somehow in the forum.
there's no other way to proceed at the moment. Octane may include some animation system in the future but the road is long and it'll require a new data exchange format, smarter than obj/mtl...
Cheers,
Yoyoz
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
hi yoyoz,
I know ur kinda busy and thanks for the info. one question though. had you ever made a complete interior rendering with octane.?co'z i have been problematic lately. i cannot seem to complete an interior with pathtracing. i resulted to using directlighting. any tip and workflow you can share for us.?or a test render file we can use to commonly test the exporter and octane.
thankz thankz!!
I know ur kinda busy and thanks for the info. one question though. had you ever made a complete interior rendering with octane.?co'z i have been problematic lately. i cannot seem to complete an interior with pathtracing. i resulted to using directlighting. any tip and workflow you can share for us.?or a test render file we can use to commonly test the exporter and octane.
thankz thankz!!
win7Pro, i7 8GBram, Nvidia GEForce GT220 1GB Cuda32
Unfortunately I've almost no experience in rendering... the only scene I've done so far is the first one (my watch in WIP section)...
You should ask Enrico, I always find his interior renders very impressive.
You should ask Enrico, I always find his interior renders very impressive.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Hi yoyoz.
First thank for great your work. I want to ask some feature. Is any reason for batch saving all object with their position to separate obj files?
First thank for great your work. I want to ask some feature. Is any reason for batch saving all object with their position to separate obj files?
W10 x64 32GB, EVGA GTX960 - EVGA GTX1060 - OSX 10.12.5 - CORE I5 3.4GHz
Why would you like to have separate obj files? As Octane only accepts one at a time, there's little interest... I've done some experiments with multi-threaded export (it was rocket fast) and then merge before launching Octane but unfortunately it would have required support for relative indices which is not the case with Octane at the moment.Aenima wrote:I want to ask some feature. Is any reason for batch saving all object with their position to separate obj files?
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a