Network rendering
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- rotorgames
- Posts: 23
- Joined: Sun Jan 09, 2011 6:00 pm
Hi! I would like to know whether the network render in octane? And anyway possible to make a network render on the cards?
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
No network rendering at the moment.
Octane speed is derived from the fact that the frame is loaded complete within the cards memory and the GPU is then used to render the frame up.The completed frame is then returned to the CPU.Octanes nearest equivelent is using multi cards in one box, that is the closest to a renderfarm at present.I suppose the next option would be if Octane were to have a schedular for multi GPU's similar to the one in 3D max that farms out the frames to each CPU on the system for say animations.
Octane speed is derived from the fact that the frame is loaded complete within the cards memory and the GPU is then used to render the frame up.The completed frame is then returned to the CPU.Octanes nearest equivelent is using multi cards in one box, that is the closest to a renderfarm at present.I suppose the next option would be if Octane were to have a schedular for multi GPU's similar to the one in 3D max that farms out the frames to each CPU on the system for say animations.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit