[Bug] 2.43 Windows - aperture value is wrong on materialball

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PolygonPusher
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First I will say this is a low priority bug, but is a bug none the less.
aperture value is not correct when loading material ball, should show as 0.0100 but shows as 1.
You will notices right away if you change the camera position that the dof changes greatly since the aperture value get assigned to its default value of 1
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abstrax
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PolygonPusher wrote:First I will say this is a low priority bug, but is a bug none the less.
aperture value is not correct when loading material ball, should show as 0.0100 but shows as 1.
You will notices right away if you change the camera position that the dof changes greatly since the aperture value get assigned to its default value of 1
Thanks for that. It's noted :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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PolygonPusher
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Joined: Fri Feb 04, 2011 4:00 pm
Location: St.Loius
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One thing I just thought of why this maybe what it is. Maybe this is intentional seeing that if you are working on a scene you don't want a material ball to change your preview camera setting? Correct me if I'm wrong.

Hope I'm not coming off as spamy. I just want to help in any way I can to make Octane a great program.
abstrax wrote:
PolygonPusher wrote:First I will say this is a low priority bug, but is a bug none the less.
aperture value is not correct when loading material ball, should show as 0.0100 but shows as 1.
You will notices right away if you change the camera position that the dof changes greatly since the aperture value get assigned to its default value of 1
Thanks for that. It's noted :)

Cheers,
Marcus
polyon-pushers.org| Flickr| twitter | vimeo
spec: i7 975 3.33ghz | 12 gigs ram | gtx 260 - 195 cuda cores | win 7 64bit | blender 3d | Octane 2.43
IRC: freenode - #blenderchat - #blendercoders - #octanerender
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