In the node editor you can feed a output back into a mix texture which will crash the IDE.
Maybe some logic to check the start and end point of a node to prevent feed backs on mix nodes? I know this is command sense to not do this but I had a bunch of nodes that this happed accidentally and I lost all my work.
[BUG] 2.43 Windows - Map Textures feedback loops
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- PolygonPusher
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spec: i7 975 3.33ghz | 12 gigs ram | gtx 260 - 195 cuda cores | win 7 64bit | blender 3d | Octane 2.43
IRC: freenode - #blenderchat - #blendercoders - #octanerender
Thanks, it has been reported before, but now I have added it to our bug databasePolygonPusher wrote:In the node editor you can feed a output back into a mix texture which will crash the IDE.
Maybe some logic to check the start and end point of a node to prevent feed backs on mix nodes? I know this is command sense to not do this but I had a bunch of nodes that this happed accidentally and I lost all my work.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra