Se this post down at the end for more shots & specs
Matej's New Year Competition Entry
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I've added a night version of the well scene. It was a long render (7hr, my longest to date - good that I have a GTX 460, so I can sleep peacefully 2 meters from the comp
), but resulted in little noise and no fireflies - despite it's lit mainly by emitters.
Se this post down at the end for more shots & specs

Se this post down at the end for more shots & specs
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I love the night shot, it's got a nice feeling. Lights in octane are so much fun now, and I'm surprised at the almost lack of hotpixels we get in this last builts (they've done some magic trick to the code but they don't want us to know so we won't tell anybody
)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Thanks, kubo. I got some fireflies in Octane 2.43 with daylight but nothing too serious. When I left the night scene to cook and went to sleep, bright spots were still appearing not disappearing, so I was kinda afraid what I would find in the morning.
As it turned out everything cleared out. Converging speed with pathtracing is of course not too impressive, but hopefully this will change with 'RLT'...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
it RLT is half as good as PT, then I might have a problem with my girl! She already thinks I spend too much time with my noisy and beloved Octane (sure, it's nvidia's 470 fault but explain that to her
)
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
