Scientific GPU rendering COBEA POLLEN

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cglittenberg
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This is an example of a real cobea pollen, where the data was acquired with a Zeiss confocal LSM. The pollen is less than one tenth of one millimeter large (10-100micron). As you can see, it is possible to focus the DOF to different depths, which then focuses the viewer´s attention to specific structures. . The process was automatic. There was no mesh modeling required. This was rendered entirely on a GPU (Nvidea GTX 480) using CUDA technology using Cinema 4D and the Octane Render Plugin.
Attachments
cobea1.jpg
cobea2.jpg
cobea3.jpg
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
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matej
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This is quite interesting.

So how do you create the material for this stuff? Also by measurements? Does this pollen look like that in reality (colors, reflection)?
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cglittenberg
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The materials are not supplied by the LSM micoscope, and wer chosen rather arbitrarily by me to high light subtle structures.
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
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face
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Cool stuff.
Like it a lot...

face
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teecee2107
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A really interesting work. I like the result.
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Bulwerk
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science meets art once again. This is very interesting and amazing technology you are working with.
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madcoo
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Hi!
I hadn't seen this one !!!
(you also posted a blood animation, automatically modelled as well, didn't you?)

I love it !!!
I totally agree with Bulwerk: Science meets Art once again !!!

You're the kind of person who can actually SHOW other people that the world we live in is a truely awesome artwork !!!
(that was very philosophical...)

Thanks for these images!
;)
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PolygonPusher
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its like a tiny little plant unto its self.
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