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watanabe
Licensed Customer
Posts: 20
Joined: Sat Aug 07, 2010 12:03 pm

jamnique wrote:I for one would love to be able to animate settings interactively in Octane over a sequence of frames, including camera position.
It's a bold request, i know, but it would be super awesome, so i feel justified :D
Ditto. Could be something supersimple like how its done in rhino. 1 curve/point = path of camera, 2nd curve(or point) = the target of camera.

Right now I'm having to deal with installing/figuring out an alternative modeling software for the sole purpose of doing an animation, as there's no support for this in the rhino plugin.
mATX renderbox: i7 [email protected] | Galaxy GTX480 SLI | Asus Rampage Gene III | 24GB G.Skill RAM | 60GB+120GB Vertex2 | Win7 x64 + 280.26
Sauger
Licensed Customer
Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

Animation is my next step as a new customer, been avoiding it like the plaque with Maxwell.
I got away with it since It´s my design or the highway so to speak, but with Octane it´s possible to do stuff I never considered with Maxwell.

I´m more then happy with a sunstudy though, know many of you wan´t to push Octane into something more, as do I.

Fact! this is 99E software that on areas outclass 10000E software, so I hold my breath for instances/snowflake simulation etc ;)
3x I7/16gb/GTX570/XFX5870/GTX Titan
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Q-Games
Licensed Customer
Posts: 94
Joined: Wed Sep 07, 2011 8:56 am
Location: Japan
Contact:

Done. Pretty standard HW configuration tho, nothing fancy here.
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
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