multiple camera still bugsy

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studiocampus
Licensed Customer
Posts: 41
Joined: Thu May 20, 2010 9:02 am
Location: italy

"connecting the preview render target with a different camera changes the camera view"
mmmm....not works for me..

running cuda 3.0 and 64 bit 243
still need to tweak the old camera to activate the new one in the camera view, nobody else noticed the same?
xp64 professional - asus p7p55ws supercomputer - i5 750 - 16giga ddr3
cuda: 2 nvidia TITAN
studiocampus
Licensed Customer
Posts: 41
Joined: Thu May 20, 2010 9:02 am
Location: italy

ok is just a wrong procedure issue:

if I first detach the old camera and than connect the new one the bug appear: the view remains "locked" to the old camera.

if I simply connect the new camera to the render target automatically the old camera results disconnected and the new one active.


so is just a minor issue, we just need to connect directly the new camera (faster=better)
xp64 professional - asus p7p55ws supercomputer - i5 750 - 16giga ddr3
cuda: 2 nvidia TITAN
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