Maya plugin has more stability than Max2Octane... Why?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvio
Licensed Customer
Posts: 42
Joined: Wed May 12, 2010 8:30 pm

I would like to know why when im using max2octane i get like 10 crashes each 100 frames and when im rendering on maya2octane plugin i dont get this errors. Ive tested it with all versions. What is really wierd is with max, i get alot of license problems while in maya it doesnt happen.
Other important thing is, if octane crash, than, max crash too, it's really annoying! Im not able to stop a render animation because if i stop or cancel it, max will crash too.

thank you by the attention.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Maybe the pause between sending two frames is greater, so that your graphics card can deallocate the memory.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Elvio
Licensed Customer
Posts: 42
Joined: Wed May 12, 2010 8:30 pm

I ahve 6 octane licenses on 6 different machines, i use octane with a quadro fx 5000, gtx 480, gtx 260, and in every machine i have the same problem.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Maybe the Max Plugin starts to send the new Data to Octane if the image is rendered.
That can give an error because the time, the memory needs to deallocate, is to little.
Because, the memory isn´t clear if the new data is comming.

The Maya Plugin wait one or two seconds, before the new data is send.
That gives the adapter the time to deallocate.

I mean to know, that the Max plugin is a script.
Search for the line which starts Octane.
After that, there should be a loop with a check, if the image is saved on disk.
If the image is saved, the next frame will exported.
Between the image check and the next frame add simply a delay command.
I don´t know in which language the script is, but the command should be named delay, pause or sleep.
Set the delay to 2000ms and the problem will fixed...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Elvio
Licensed Customer
Posts: 42
Joined: Wed May 12, 2010 8:30 pm

But why when you start the render ( plugin ) max get stuck? it doesnt happen with maya, when you launch the render you can cancel or whatever and maya will keep running, with max, it doesn't happen, when you start the render it get stuck ( Not Responding ) and max will only comeback to normal when octane finish to render all entire animation sequence, if you cancel it and close octane during the process, max keep stuck..
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

I don´t know. I´m not the developer...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Elvio
Licensed Customer
Posts: 42
Joined: Wed May 12, 2010 8:30 pm

Hey Killa, could you help me?
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Hey Elvio!

I will add a pause to the loop as face recommends to see if it helps.
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kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Try this one, it waits 2 seconds before sending the next frame
Attachments
max2octane_1.022g_sleep.rar
(6.57 KiB) Downloaded 306 times
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kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Try this one, it waits 2 seconds before sending the next frame
Hello
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