Hi to all, wanted to imitate drops in the way they're are often showed in macro photography... here are some references.. http://pureadrenalin.deviantart.com/gallery/28001450#
I'm not pleased yet... d'like to have some suggestions about the water material and a nice colorful HDR with nice contraste that I could use... and yes, the heartshape of the drop is meant for the upcoming Valentines's day...
Modelled in Sculptris and Blender 2.5, Rendered in Directlighting (I've tried pathtracing but doesn't seem to do a better job with transparent materials). Crits welcome...
Valentines Water Drop
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- efioramonti
- Posts: 28
- Joined: Tue May 11, 2010 4:54 pm
Linux Ubuntu 10.04, Kernel 2.6.32-24, Gnome 2.30.2, X Server 7.3
CoreDuoE7400 2.8GHz, Cuda 3.00, 256.44, GeForce GTX260, 8GB Ram
CoreDuoE7400 2.8GHz, Cuda 3.00, 256.44, GeForce GTX260, 8GB Ram
I would take and use an HDRI that has an inverted heart shape on it, in red, and line that up with the heart, that way when the inverted reflection comes through, it's got the shape of the heart light in it, and the light will likely be fairly abstract in the system.
with regards to water surfaces, i use the 1.333 IOR, with about a .8 to .9 opacity and a middle reflection level ( somewhere in the .4 to .6 range.
See a water drop one I just did here: http://www.refractivesoftware.com/forum ... f=5&t=5169.
also, use a very slight turbulence bump map on all but the round part in the air, and it will help to to give it a nice watery look, that's to taste though.
I've also attached a wireframe of the water drop model I made for you before the subsurf is applied.
with regards to water surfaces, i use the 1.333 IOR, with about a .8 to .9 opacity and a middle reflection level ( somewhere in the .4 to .6 range.
See a water drop one I just did here: http://www.refractivesoftware.com/forum ... f=5&t=5169.
also, use a very slight turbulence bump map on all but the round part in the air, and it will help to to give it a nice watery look, that's to taste though.
I've also attached a wireframe of the water drop model I made for you before the subsurf is applied.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!