drop of water

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DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

hey guys,

2 versions. a drop of water - haven't maybe got the lighting quite how I want it, but not sure I'm changing anything.

one has a surface disruption with bump map, the other doesn't.
Attachments
disrupted water surface
disrupted water surface
smooth water
smooth water
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

Decided for a more interesting scene - made it as though i took a 4x5 of it, vertical.
Attachments
final decision on waterdrop
final decision on waterdrop
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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gaua
Licensed Customer
Posts: 29
Joined: Sun Jul 11, 2010 7:37 am

DayVids wrote:hey guys,

2 versions. a drop of water - haven't maybe got the lighting quite how I want it, but not sure I'm changing anything.

one has a surface disruption with bump map, the other doesn't.
I like 2nd version.
For the last one -it looks weird. More like quicksilver than water.
Q6600 || 8GB || GTX460 || 768MB || Win7 64x || Rhino, Blender, Softimage
DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

here's one that has a bit different IOR values so as to reduce the "quicksilver" look.
Attachments
different IOR values
different IOR values
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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